any ivern nerfs coming soon?
huge shields cant die amazing cc builds full tank and supp utility items.
0 clear time and pretty mcuh facerolls everywhere.
huge shields cant die amazing cc builds full tank and supp utility items.
0 clear time and pretty mcuh facerolls everywhere.
I have been playing a lot of him... he certainly isn't faceroll...
But he has this strange habit of prancing around and suddenly you realise you are 4-1-10 and you don't remember getting fed.
I would expect nerfs (with his high win rate) but they might be struggling to work out what exactly to hit since he isn't at all a normal champion.
I have been playing a lot of him... he certainly isn't faceroll...
But he has this strange habit of prancing around and suddenly you realise you are 4-1-10 and you don't remember getting fed.
I would expect nerfs (with his high win rate) but they might be struggling to work out what exactly to hit since he isn't at all a normal champion.
i truly dislike the fact that a ranged champ gets a free red in lane just because she has ivern for a jungler.
it truly TRULY makes me want to leave the game.
laning is bullshit with ivern .
No plans for this upcoming patch. We always review him in our planning because he is very much on the strong side. He doesn't have incredibly high pick or ban rates, which means he tends to be less on fire than some of our other potential projects.
[{quoted}](name=Riot Sotere,realm=NA,application-id=3ErqAdtq,discussion-id=EEcc7UGA,comment-id=0001,timestamp=2017-03-22T05:29:17.785+0000)
No plans for this upcoming patch. We always review him in our planning because he is very much on the strong side. He doesn't have incredibly high pick or ban rates, which means he tends to be less on fire than some of our other potential projects.
i get that but i think its because people dont want to pick him unless hes in the LCS.
for now the ones who do play him realize just how strong he is and are taking advantage of it while they can.
i think once graves is finally balanced ivern is going to be number 1.
people don't want to pick him because he is not (a) an assassin or (b) a hard carry, which are what people want to play in the jungle. Ivern is a poster boy for "the good jungler is not the fun jungler, for me".
of course he is less on fire, he is a tree, he avoids it like the plague
Can I ask how pick/ban rates factor into balance changes? You acknowledge Ivern is "very much on the strong side", but I don't see how pickrate factors into that overly much. If someone picks Ivern 321 times in Master and retains a 59% winrate (this person exists), doesn't that indicate his balance is an issue regardless of pickrate?
They didn't say they were going to completely leave him alone. He admitted that Ivern is on the strong side and they are always reviewing him. But pick/ban rate definitely is a factor in how quickly they respond with nerfs/buffs. If someone is being picked in 40% of all games with a 30% ban rate and yet still has a 60% winrate Riot are going to react to that champion quicker than one that is picked 1% of the time with 0.1% banrate and has a 60% winrate, as the former champion is affecting far more games.
They didn't say they were going to completely leave him alone.
He didn't say it, but the implication is there: Ivern is always reviewed, but never acted upon. This review comes because he is on the strong side.
Thus. Ivern is strong -> Riot reviews him -> Riot decides not to nerf him -> Ivern remains strong -> Riot reviews him -> Riot decides not to nerf him -> Ivern remains strong etcetera.
I ask about it because it looks like Sotere is saying that they know he's strong, and they continuously review him, but pick/banrate is apparently a big factor in their decision to allow him to remain as strong as he is. This is why I'm curious in what way these rates factor into balance changes.
It's more that it costs professional developers, testers, balancers, etc. time and effort to look at how to best tune a champion to make sure they move towards the heealthiest direction while hurting how fun they are to play and their thematics as little as possible. It's alot more then just knocking down some random numbers and calling it a day.
That time is better spent on champions who are picked and banned alot since they have an impact on more games. They'll get around to ivern when its worth the cost of putting the human resources onto him.
Can we at least get some counter play to shields in general? I just find it weird as something that has no counters (mobility has CC and healing has Grievous wounds)
I've always thought you could shift
to fill that need, with an active with a long CD that disables or weakens shields
Can't give him a love tap nerf? -10 damage on his q or -10 shielding?
Hi, Ivern main here. Ivern is strong, that is true. But he's strong in weird ways. Being able to easily clear the jungle in a meta where the jungle eats you back is very strong. Kindred and some off-junglers (like Taliyah and Sol) suffer because the jungle does too much damage. Not only can Ivern withstand the jungle (since it likes him), he can come out of his first and second clear with much more health than other junglers like Vi or Shyvana.
His strengths are this:
His weaknesses are:
Here are some tips when you're going against Ivern:
Just for the dmg, u tried on hit ivern?
It freakin wrecks shop.
and probs a
in combination with his W absolutely shred everyone.
Managed to 1v1 a quiin who had over 20 kills with only the razor, guinsoo and mallet