[PBE] Riot, please don't buff the base damage on Lee Sin's ult. Buff its ratio instead.
Lee Sin Dragon's Rage (R) damage changed from 150/400/650 to 150/375/600 Vs. Live: from 150/300/450 to 150/375/600
I know Lee Sin has a really bad winrate right now, but buffing the base damage on Dragon's Rage is not the correct choice of buff. That's just gonna lead to Lee Sin being played as a tank again, and we all hate when he does that.
Instead of base damage buffs, you should buff its ratio so that he's rewarded more for building damage. Risk/reward, right?
I propose the following alternative:
- Increase the bonus AD ratio of Dragon's Rage from 2.0 at all ranks to 2.0/2.5/3.0 based on rank.
- Keep the base damage of Dragon's Rage at 150/300/450.
This would give Lee Sin some very good power from his ult in late-game without making his early-game oppressive, but only gives him that extra damage if he goes with an AD build. Tank Lee Sin's would receive no benefit from this buff (which would be intentional).