Please reconsider the Rune system

Saezio··1 votes·736 views

I feel like the turning point that turned league into a chaotic mess was runes reforged and the power those runes brought to early game, combined with stripping any capability one had to go defensive for the early game.

It is my firm belief that riot should not have gone with the system that has secondary tree, it creates too much chaos to determine what is too strong vs what is just too good at synergising with other stuff.

I think they need to remove secondary trees, at least until they can balance the primaries to be all of the same or close efficiency.

At the moment resolve for example or inspiration have both been nerfed to the ground because champs that were not the primary audience for the trees abuse them.

Be it unsealed spellbook malza klepto ez or grasp gp.

Now i get it, riot want fast paced games for ThE LulZZ but please one tiny step towards the other direction won't make game time skyrocket but it will help stabilise the early game imo.

3 Comments

heroikc2 votes

Honestly, the previous masteries and runes were a worse mess, either being expensive, pointless, or underwhelming.

Saezio1 votes

I agree with the expensive part. But don't you think the current runes have made killing people WAAAAAAY easier, but the tank runes have not made surviving easier, in fact removing all the armour and MR (most of it anyway) that people had from lvl 1 has made defence so much weaker than offence that it is not even fair for people that want to play to survive and not to one-shot 1v5 MONTAGE PLAYS OMG.

Did you play a lot during the old masteries+ runes system?

I don't remember people back in season 2-5 complaining that this system felt underwhelming and how we should load in game with more power.

heroikc1 votes

{quoted}

I agree with the expensive part. But don't you think the current runes have made killing people WAAAAAAY easier, but the tank runes have not made surviving easier, in fact removing all the armour and MR (most of it anyway) that people had from lvl 1 has made defence so much weaker than offence that it is not even fair for people that want to play to survive and not to one-shot 1v5 MONTAGE PLAYS OMG.

Did you play a lot during the old masteries+ runes system?

I don't remember people back in season 2-5 complaining that this system felt underwhelming and how we should load in game with more power.

1.) Most champions received compensation buffs for the initial loss of armor and MR runes. 2.) Resolve is more supplementary and does provide health in the long term (GotU, conditioning, and overgrowth), and is more aggressive tanky (demolish, shield bash, second wind, unflinching, Aftershock) or supporty (Guardian, font of life, revitalize). 3.) riot has added three more slots for separate stats.

And yes; it sucked because you had to buy runes AND pages, which stifled potential variety. The Masteries were okay, overall, but felt more like just an afterthought to adding to a champion.

Also, it can only be said in hindsight; no one ever expected the system to be updated by any means, or this extreme. There were also legit problems with Warlord's Bloodlust, Deathfire touch, etc, etc.

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