@Riot Please, can we have this for all items

Saezio··104 votes·18,642 views

So, I am a nerd, I like looking at how much each rune did each game etc. I leave the rune stats on instead of my champ stats. And I fucking loved when riot introduced stuff like Successful cleanses count to item 3222 total damage shielded to item 3190 etc. Would it be too hard to introduce the same thing for item 3068 damage dealt item 3001 Total time passive was applied to enemies or how much more damage was done(although this seems harder) item 3151 total damage dealt

And also for items like luden/protobelt/GLP

I would love to be able to see how much everything does.

19 Comments

Politur grime33 votes

+1

We need this and at some time Riot will do it. It would help (new) Players finding their most efficient items and also create more diversity in choosing good itembuilds.

We need it definitely for kinda all items.

Saezio7 votes

Well, not just for new players. I mean lets say someone plays their champ either with GLP or with Protobelt, and they wanna try out ingenious hunter for item CDR. Is there really anyone that can calculate the damage difference between having the rune or not? I mean it would add another way for people to discover nice builds

Politur grime1 votes

{quoted}

Well, not just for new players. I mean lets say someone plays their champ either with GLP or with Protobelt, and they wanna try out ingenious hunter for item CDR. Is there really anyone that can calculate the damage difference between having the rune or not? I mean it would add another way for people to discover nice builds

Additionally this would help Riot more in balancing champs and items and I guess they got some sort of internal stats available already.

keccak2564 votes

would also be nice to see your end of game stats. like total health/mana/atk dmg/ap/regen/etc...

Saezio2 votes

Or maybe per skill damage. But I would be content with just all actives/ passives being tracked for the moment

Gilgayu2 votes

There are honestly a lot of things Riot can change to make our (and I mean all players) life easier.

Why did they remove the "all upgradable items" when Ornn's passive got changed last patch? Why can't we see where and when our wards were at the end of the game? it would certainly help us improve. Why can't we see the "curve of damage" everyone did instead of just total damage? That curve will certainly teach us who is strong early and who scales like a beast and who is simply broken.

There are probably dozens of questions like these, but my point is that while Riot can be much more player-friendly, they don't really spent that much time communicating with players unless they want feedback. It's literally like we are giving them what they ask for without them needing to ask, but they just ignore it until they actually ask the question...

Saezio1 votes

Yeah, all those things you suggested would be cool but A) For the warding thing, you can rewatch the game and see B) For the damage dealt, we kinda know this from experience C) THERE ALREADY EXISTS EXACTLY WHAT I AM ASKING FOR FOR SOME ITEMS AND FOR THE ENTIRETY OF RUNES, so why exclude some? Feels odd... I mean a lot of mage haters would cry if they saw the dmg numbers on Liandry but... that's no reason to not implement it...

OR IS IT?

Gilgayu1 votes

About that item thing...

Before the change to Ornn's passive two patches ago, Ornn's suggesting build path has an entire section dedicated to all the upgradable items that shows Ornns and his teammates what can be upgraded. After the change to his passive, that section disappeared, and it was inconvenient for Ornn's teammates who might not have read the patch notes.

Saezio2 votes

There is a reason to that though. None can buy the items any more. It is only up to ornn to upgrade the items once he gets level 13+ etc

Gilgayu1 votes

fair enough :)

The thigh guy2 votes

I don’t think riot can be trusted with this considering their spaghetti code

Dracocrash1 votes

[{quoted}](name=The thigh guy,realm=NA,application-id=3ErqAdtq,discussion-id=wNEgM3Y8,comment-id=0005,timestamp=2019-02-01T04:54:53.587+0000)

I don’t think riot can be trusted with this considering their spaghetti code

IDK, not counting their client; their game seems to be well coded.

flyingspider541 votes

This. Also, a deaths defied count for death’s dance.

The23rdGamer1 votes

I'd love to see how effective I was with my items on the endgame screen similar to how effective my runes were :)

Rathar Dashing1 votes

I still don't know how the "deaths defied" counter works.

Saezio2 votes

I think it is not very literal, As in " IF this passive did not exist and everything else was the same you would have died"

Quell Seeker1 votes

Me and my sister hope they will do this [slayer-jinx-catface]

Saezio1 votes

I mean, it's odd that some items have it, and other items don't. Especially since we have the rune system tracking those stats, I can't believe adopting that for items would be very troublesome.

Quell Seeker1 votes

Indeed [sg-ezreal]

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