A Different Thought - Tanks and Bruisers

ProfDrDeath··2 votes·369 views

The thought is: Could the decrease in overall damage in the game actually be a contributing factor to the replacement of tanks with bruisers?

Overall, compared to Season 1/2 and before, the damage dealt by AD carries and AP mages is lower. There used to be a lot more penetration and damage in the offensive tree (10% bonus Crit Damage, 10% and 6 flat for Armor, 10% for MR), ADC items used to have more damage increasing stats (BT 100 AD, LW 40% Pen (and ADC seldomly build flat Pen after the penetration changes), PD 55% AS) and the same for AP mage items (155 AP Deathcap). Also, especially in the AD carry role, there was a massive preference shift for a strong mid-game (Ezreal, Corki, Graves back then), who bring less damage in the later stages.

Now, with less damage from two sources, it might raise a necessity for damage from another source. And the most logical choice for this is (or used to be) the top lane, since this is the third high-gold role in the game. Resulting in pure tanks, able to function on lower gold values, becoming relegated to the jungle role. In the next strike, the cost of defensive stats was increased, and the cost of offense decreased. This weakened the already gold-starved pure tanks even further.

Now, I am not saying that the damage decrease is the only, or even main factor in the transition from tanks to bruisers. However, it is probably a contributing factor.

3 Comments

DisasterSola1 votes

... 3000HP+150 average defenses+high base damage+high scaling.

Tanks have 3500, 200 average defenses, low base damage, low scaling.

Its really no contest whats more useful. Bruisers are MUCH more useful than tanks in any situation. Doing damage while still maintaining good defense. If we want tanks to be buffed, we need a new system entirely just to make them viable and encourage tanks to buy specific items. To that effect i suggest "item sets"; two to four items which, when held together, grant powerful effects.

lojician1 votes

"High scaling"

Funny joke. Bruisers are shit in lane, get good for a few midgame teamfights, then the other team builds last whisper and you're crap again. There's a reason both are replaced by a second mage half the time.

And op I'm pretty sure you're trying to fit your observations to your theory instead of the other way around. For instance it's not the case that a smaller jungle income is 'enough' to tank a team now. That's not remotely true. It's more like you have to build some amount of tankyness as a melee or you instantly die and are worthless. And I don't know that there are that many more decentish bruisers than tanks atm either. Jax/irelia/renekton vs sion/mao/arguably mundo.

Kitten of Evil1 votes

It's more like you have to build some amount of tankyness as a melee or you instantly die and are worthless

Yep. Why do you think Nocturne and Evelynn always build defensive items? Because they're melee-range, can quickly get in, but have no escapes except moving faster.

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