An AD Carry builds defensive items and gets more survivability.
Oh my lord how dare they
This is an outrage
Nerf them Riot
???
Oh my lord how dare they
This is an outrage
Nerf them Riot
???
you guys can deal tons of damage, lifesteal like a mad, jumping like a monkey, attacking from miles away and still want defensive build?
problem currently is that stacking AD and armor pen is becoming WAAAY easier and now ADC's can get 100-0'd in half a second with the assassin still able to fight
they shouldn't be straight up tanky but they should be a little stronger then they currently are (except for corki)
ourangutan kalista ,or goatlista.
Well, the thing is, Marksmen should not be durable, it's one of their intended weaknesses... So yeah, as you put it, "it's an outrage". Imagine if Garen or Mordekaiser could just include an item with a gapcloser in their standard build and instantly jump on your carries, you would be sad too. (And btw, that's precisely why Deadman's has been nerfed.) Or what if Assassins could suddenly kill Tanks as easily as ADCs?
tl;dr: every class is supposed to have specific weaknesses, and they shouldn't be able to compensate them with items.
No. Marksmen can give up their being marksmen in exchange of some survivability. The problem is when like Graves they STILL deal a poopton of damage.
But they don't have to give it up. That's the issue. They can build "defensively" with maw and mercurial blade, and still do insane amounts of damage while also pretty much being immune to AP assassins. That is a really big problem.
That's why including lifesteal in Merc was a bad choice, the item is enough of a value already. Or we need to take away MR from sash and instead put health + regen, so that the item is stronger against ADs than it currently is and not as problematic against APs. And AP Assassins will have to be underpowered as long as you have LB being an assassin with waveclear and safety, Katarina having AoE Grievous Wounds for some reason, Akali being unstoppable if ahead by 1 kill early on and other funny stuff. Note: I'm all for AP assassins to be playable, I just think their current absence is kind of a relief. The problem is that AD assassins are the same, and AP Mages are getting hurt for no reason.
just to explain katarina's grievous wounds, it's because it's a long channelled ability and you're not supposed to be able to just right click her and lifesteal through her damage while she does it
Hm. True. Although her full QEW combo is generally enough to kill a squishy later on, andtanks generally don't lifesteal.
her QEW combo is 'technically' not supposed to be enough to kill a squishy, and I say 'technically' because she was reworked during a time where it was expected of every mage or ADC to at least get either GA or banshee's veil as a defensive item (also an era where double/triple bloodthirster ADCs were a thing)
cough
cough
cough
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cough Not exactly relevant cough
Since when is the game balanced around alternative game modes?
Yeah i know just pointing out. Imagine if that was in sum rift.......
It's on the Howling Abyss because one linear lane, scant bushes, and no jungle means tanks are often seen coming a mile away. The idea was to give mobility to the immobile bruisers who were getting kited for ages.
Naturally it failed in execution, but it was a good idea on paper.
Well it's better than before.
Or what if Assassins could suddenly kill Tanks as easily as ADCs?

Well, I play Tanks, trust me, I'm not suddenly made of paper because of this item. This is just Boards propaganda...
25% missing health isn't a lot when you're only missing 20% of your health after their full combo.
Or what if Assassins could suddenly kill Tanks as easily as ADCs
We have this shit going for damn long time....
As I said above, I mainly play beefy champs. And I can assure you, I'm not afraid of a Zed or Rengar...
lets tanks get away from one their weakness, just saying.
What Tank do you actually use it on with good success? Darius, Mundo, Volibear, are good users of Titanic, but they are not Tanks, and lack of damage never was one of their intended weakness. You can try it on Sion if you are well in your game, but Sion's case is a bit special, and I don't know what other True Tank you would actually like a Titanic on... Nautilus certainly has better items to fill his 6 slots, Rammus stacks Armor not HP, Amumu is much better with some Magic Pen if you really wanna increase his damage output, etc.
tl;dr: not convinced, Titanic doesn't magically give damage to Tanks.
What Tank do you actually use it on with good success?

Obivously more APish or support tanks aren't gonna grab it.
Okay, I'm convinced about poppy and to some extent shen. But J4 is just not a Tank ^^'
EDIT: though, AP-ish and support-y tanks are a lot of Tanks, so my initial point still stands.
Shen is supposed to be a split pusher that ults to a teamfight, seems like it helps with intended strengths.
Poppy is supposed to be a damage threat with her cc combo and q.
J4 is labeled as a tank/fighter sure, but he falls into an assassin play style during mif game much like Lee sin tends to.
if theyre ranged and tanky, then yes its a problem.
ranged auto attacks are the best defense steroid in the game. thats why adc get away with building squishy like they do and theyre still effective. it allows them to deal damage without taking damage in return. something thats not possible when youre melee. if you take away that one weakness they have, then they can kite their opponents indefinitely.
it doesnt matter if theyre dealing slightly less damage with 4 damage items and steraks than with 5 damage items, when theyre cant be killed even when out of position anymore.
this item is not meant for adc to cheese them out of their weakness. its mean for juggernauts who have to sit in enemy aoe abilites and have to eat burst damage because they need to get into the middle of the enemy team to do anything at all.
fuck that health nerf. its not even going to resolve the issue. adc are either still going to buy it, and they would just nerf it further, or they just switch back to banshees and in the end the nerf only really affects the champions the item was intended for. i want them to make it melee only.
Making it melee only would solve the issue outright and it's not even a difficult change.
But no Riot in their infinite wisdom and ham handed balance team gotta take the stupid route. I've just been reading through the latest Surr@20 posts and now my face hurts from face palming so much.
They claim they playtest the shit outta changes but recent patches would suggest otherwise.
It's fine for them to build defensive items and increase durability. They should just be giving up a disproportionate amount of damage relative to other roles in order to do so.
Theres 2 problems with this. 1: riots nerfing it in a way that only hurts those who were supposed to build it, while the ADCs wont care 2: because the ADC still shovels out boatloads of damage anyway. If you are trading a damage item for a survivability one (barring some hypercarries a la jinx vayne etc), you would expect the damage to have a noticeable drop.
My build
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I started doing this the day he was reworked. Its fun and effective.
My build
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I started doing this the day he was reworked. Its fun and effective.
You've got seven items there.
Yeah 7 item Graves must be pretty effective.
[{quoted}](name=Buff Jax please,realm=EUW,application-id=3ErqAdtq,discussion-id=EE94a6Pb,comment-id=00050001,timestamp=2016-02-16T21:14:36.131+0000)
Yeah 7 item Graves must be pretty effective.
if you looked i put a "/" paying attention does wonders
maybe his problem was that its hard to see/notice? maybe don't be so rude.
How the fuck do you build 7 items? kappa
1:Marksmen are supposed to be crammed full of damage,even Urgot 2:AP Items were nerfed across the board 3:Sterak's is a tank item,made for bruiser tanks. Remember Cinderhulk meta? top lane smite? Its like that. Didn't devourer or feral flare get similar treatment? can't remember. Remember Ap runeglaive ezreal? great example.
as an adc main, this is true It is cinderhulk/top lane smite meta all over again. Majority of adcs, Squishy melee dps champs such as(Yi, Fiora, etc) are building items meant for bruisers and tanks. Then riot will nerfed these items to the point that their super niche or not worth building at all. Adcs wont care because the still do a shit ton of damage with or with out the bruiser items. Ezreal will go on to abuse another item, until riot nerfs it as well. Then there will be threads on how item X and Y are shit and why did riot ever nerfed them. Sad isn't it?
I'm sorry, but they are intended to be easy to kill once you cut their primary defenses out.
An adc 1v1ing an assasin, outbursting a mage, and out tanking a juggernaut is not healthy for the game.
playing top
with
as base build to be done in order depending on match-up
Tankiness has a range for which it's most efficient, and afterwards you get heavily diminishing returns
It's pretty BS that tanks are not in that golden range, but ADs are
Remember this is the same company which effectively said "You know, assassins get countered by tanks, we should make an item which stops tanks from countering them"
only for AD, who gives a shit about AP ones
They build Steraks Gage and get more survivability aswell as damage. Thats the problem.

Just being fair here
They build Steraks Gage and get** a disproportionate amount of survivability as well as damage**. That's the problem.
Fix'd

that's not MY issue my issue is lulu top with frozen mallet that's what my issue is
I tried Lulu top in Season 5. Fed my ass off pretty much every game.
I imagine that Lulu was very skilled. Or very, very much countered you.
I tried Lulu top in Season 5. Fed my ass off pretty much every game.
I imagine that Lulu was very skilled. Or very, very much countered you.
Lulu takes no skill to play
I don't see how that exactly is relevant to this discussion...