10 ban system
I Just want to know what more they need to see for a 10 ban system? It works fine in the LCS and we have been wanting it for awhile now.
I Just want to know what more they need to see for a 10 ban system? It works fine in the LCS and we have been wanting it for awhile now.
Yes cause champ select doesn't take long enough already, should add more on top of champ intent, like 16 lock ins, load-out check, queue times, remakes, dodging, nvm the fucking auto-fills and queue time issue. Honestly Champ select tilts me before I even get into a game so if they're gonna do this 10 ban thing they better at least allow 2 ppl to pick at once. It may not seem like as much for each individual game but consider a person who's played like 500 games, that's like 60 hours of queue fuckery, and that's not even counting dodges and remakes, which I'm sure 10 bans will increase dodge rate along with an extra minute of lock ins for bans per game, which should add like another fkin 10 hours to someone who plays 500.
If u gonna argue that there's too many broken champs, I agree, but they better find a way to implement this properly and not waste more fkin time. If you add up all the hours wasted across the entire player base it will amount to millions of hours
In the LCS they all consistently use the updated client; the feature isn't being developed for the old client because it'd be wasted when it retires, so they are just going to wait for that to release it for everyone. They also haven't yet announced exactly how the pick/ban phases will go, because it'll be different from what they use in LCS.
I Just want to know what more they need to see for a 10 ban system? It works fine in the LCS and we have been wanting it for awhile now.
Is it so hard to speak for yourself and use the word "I" instead of "we"?