Spellvamp rework idea

CoolKnightST··2 votes·1,022 views

Spellvamp will only heal based on the base AP provided from abilities.

For example Morgana's Dark Binding 80 / 135 / 190 / 245 / 300 (+ 90% AP). Now she only heals from the 80 / 135 / 190 / 245 / 300.

This would make spellvamp viable for supports and make it the defensive counterpart for magic penetration. Riot considered to implement a spellvamp support item. Offcourse this would be totaly useless. Now it's actualy possible.

4 Comments

Kerrigan 4 Prez1 votes

So your goal is to make spell vamp weaker…

TheXtractor2 votes

They can always increase the % of spellvamp you get from items to make it more effective.

I do like the change to make it more early/mid game foccused and not scale into the lategame, making it an actual option if you want to sustain in lane but you lose lategame scaling for it

CoolKnightST1 votes

Exactly, a change like this would make it possible to implement larger values to spellvamp not to mention creating more than one spellvamp item for the game. This way spellvamp scales better with cooldown reduction. In the case with morgana passive something like 30 / 40 / 50% spell vamp. Would change her game entirely.

Let's say in the lategame with AP stacking she deals 750 magic damage with her Q. She heals 150.

Now in the case of 300 base AP from her Q she heals 150.

So it's possible to provide the same healing amount while still making it stronger early to midgame.

jDVL20eCYs1 votes

make no sense and don't see what it would accomplish. its would nerf morg, alkali, vlad and somewhat morse. the only champs that use spellvamp

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