Spellvamp rework idea
Spellvamp will only heal based on the base AP provided from abilities.
For example Morgana's Dark Binding 80 / 135 / 190 / 245 / 300 (+ 90% AP). Now she only heals from the 80 / 135 / 190 / 245 / 300.
This would make spellvamp viable for supports and make it the defensive counterpart for magic penetration. Riot considered to implement a spellvamp support item. Offcourse this would be totaly useless. Now it's actualy possible.