Why not just increase Yasuo's windwall duration per level instead of size?
Yes, another Yasuo thread. Sorry.
So Yasuo's wall is pretty much a one point wonder ability. (IMO) There is no reason to really max this ability early as it just makes the wall wider. Other basic abilities that create walls do this as well, but those walls usually function as terrain while Yasuo's is just a skill shot nullifier. Increasing wall size just makes it seem a little more obnoxious later in the game.
Now I'm probably interpreting this all wrong. I bet there are a lot of benefits in having his wall grow in level. I just don't think it's really fitting for a character that's supposed to be high skill and reactional.
So why not shorten the duration of the wall at rank 1 and have it increase per level? Probably make it last longer than it currently does at max to help balance it out.
Thoughts?