I don't think the upcoming mage changes are a nerf. I think they are a buff.

Khristophoros··2 votes·993 views

Mages are weaker early game now after the Manaflow Band change because we have to stack it before we can get any mana sustain. In past seasons we always had options in runes and masteries for this that were effective from level 1 onwards. So ever since the Manaflow Band rework we've had worse mana sustain in the first few levels than we've ever had in any season.

What's happening for our early game:

  • We're getting more base mana regen and mana at level 1.
  • Doran's Ring will be more consistent instead of depending on last hits. It will also give more last hitting power with autoattacks so we can conserve mana more easily.

Those changes are a huge buff that we need because of how Manaflow Band was changed. Making the first few levels stronger has a big impact on the rest of the game.

What's happening for levels 3+:

  • Less max mana. It's not the end of the world guys.

Here is one more thing to keep in mind, this is really important: Manaflow Band was changed to give us 250 more mana once we stack it. With this and the base mana at level 1 we're getting, our mana pool will be fine even at later levels. At level 18 we're only going to be down ~90-100 mana compared to before Manaflow Band was changed. It doesn't matter at all.

6 Comments

k wìx1 votes

Um, this is a bit false.

**The vast majority of Casters are losing around 400-600 mana @ level 18. **

If you look at items like Tear, Then your effectively losing so, so much more.

Check here for some Maths on the subject: https://drive.google.com/file/d/1bO3H3DafLCx8rH3ESGUMmcTWxso9qXgQ/view

While I agree about Doran's ring, That's a minor issue - in my opinion. **The big pushback is that casters are going to fall off harder than ever before come late game. ** Your also targeting casters only way to delay bad games - this is a horrific mistake and marks the beginning of the decline of mages - in my humble opinion.

Not having solid waveclear is going to make them pointless to play. Look at a champion like Xerath who ALREADY is considered 'meh' by experts and has absolutely no professional presence because of how easily he is counter picked. **These changes straight up DUMPSTER him. **

If they are targeting wave clear, there are just better ways to do it that don't involve such a massive rebalancing effort. Start with looking at minions MR and Armor values. Even then, when you have a community of players crying foul over the ADC centric meta, and see the balancing team literally issue a global nerf to a single class, you start to ask some questions, namely: Why the fuck?

But I digress - more to your topic:

If you were taking mana band before the change... Then your not getting any additional benefits post mana changes. Your still going to go oom faster starting @ about levels 5-6. **Doubly so if you are playing someone who buys Tear. **

And on a more personal note, the fact that Riot said they were going to look into making Marksman not needed in games feels a bit disingenuous at this point. Why make such massive changes that dump the game in the opposite direction? Makes me not trust them nearly as much as I used to, years ago.

Khristophoros1 votes

Look the point is we currently get +250 mana that we didn't have like 2 patches ago. Average mages are losing about 425 mana at level 18 but if you consider Manaflow Band it's -175 compared to before Manaflow Band gave mana. Now add the +90-100 or so we're getting at level 1 and it's actually only like -100 total at level 18. It doesn't matter. We're not gonna miss it.

We're getting 0.4 mana regen which is 24 mana per minute. That will easily make up for it.

And what are you talking about "not having solid waveclear"? You're overreacting to a very subtle change. Waveclear will actually be easier because our mana regen is going up and mana pool is actually not going down by much when you consider Manaflow Band.

It's really funny how people just didn't say anything when we suddenly got +250 mana but now you're all acting like it's the end of the world when we're losing some mana from another place.

k wìx1 votes

{quoted}

We're getting 0.4 mana regen which is 24 mana per minute. That will easily make up for it.

This isn't precisely true either.

While the base starting values of mana regeneration are going up, the endgame values are remaining the same. Again, math is important here.

Khristophoros1 votes

Your mana regen is +0.4 from what it was before regardless of your level.

Step Sis Lux1 votes

Tf u talking about we have 1 2 3 lvl for like 3 mins and +3 for 12-60min and u are saying its a buff?

wobaji1 votes

I think it'll be good to have more laning interaction and they'll reevaluate if it's not working as intended.

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