Really? You want me to tell you? Fine.
Passive: Revive removed. Attack speed changed from 30-50% to 40%.
Q: cannot be interrupted (think Tristana jump, but he's knockup immune)
W: every third strike gains 30/35/40/45/50% armor pen to that attack. W bloodprice damage to tripled HP cost from quadruple HP cost. (Damage is about the same, but he now damages tanks like a normal person.) W bloodthirst healing normal raised, healing under half health lowered to 30/35/40/45/50% from doubled.
E: slows more, covers entire AoE instead the edge (QoL for waveclear)
R: cast time reduced, ranged slightly increased
Base stats: 30 base HP, base armor and MR raised by 3.
Call it a mini rework if you want to, but it's really simple. Remove the useless revive, give him real base stats. Make his W useful above half HP, and not HP under half. Give him a way to kill tanks, like a normal bruiser.