It also doesn't help that the new stat shards so massively favor offense in an already damage-centric meta.
How about instead of an "offensive" "defensive" and "flex" path, set up a Major rune, a Minor rune, and Scaling rune? It would still allow for the kind of flexibility of the old rune system without the minutia of a 0.8 difference in armor to eek out a level 1 trade.
So you could have like
Major runes
8 armor, 9 MR, 50 health, 10% AS, 9 adaptive force, 3% Move Speed so celerity can be replaced with something useful on more than 2 champions, 5% bonus starting mana/energy just so
doesn't get left out like he does from the flat energy boost on the new PoM
Minor runes
4 Armor, 5 MR, 25 health, 4% AS, 4 adaptive force, 5% CDR
Scaling runes
1-17 armor, 1-18 MR, 4-80 health, 1-10% AS, 1-13 adaptive force, 12.5% bonus critical strike damage, 1-10% CDR
I took into account the (basically) universal 8 AD and 9 Armor increases to base stats from pre-season 8 as well as the removal of mpen to negate MR runes. The end result for builds should be around the equivalent of taking the remaining open runes (half a red, 6-9 blues based on the stat, and quintessences)
The result is (if going for, say, full AD) starting at the equivalent value as taking a full page of flat runes of that stat, and ending with taking the combination of strongest flats and strongest scaling runes together.
For CDR, I went with the "5 flat and 10 scaling" approach that was common for midlane mages like
, and threw in couple other fun missing runes like crit damage for
and anyone else I'm forgetting that has unique interactions with crits and crit chance. No 1% critical strike chance though, sorry grifters looking for randomly trades level 1 for no reason; you'll have to keep picking
for that.
Is anything significant missing from here (taking into account that yellows and 8.5/9 reds are locked from the season 8 changes)? I know things like gold, health and mana regen, and respawn timing are still missing, but those weren't exactly vital to a unique playstyle like move speed or crit damage are.