'Second Wind' is a very badly designed rune -- Heals best when dead

Crashyy·7/20/2019, 1:24:48 PM·9 votes·6,073 views

There is no problem with the numbers, the numbers are perfectly fine each game. The problem is the 4% missing health healing.

Second Wind: After taking damage from an enemy champion heal for 4% of your missing health +6 over 10 seconds.

So If I'm missing 200 HP this rune heals me for 14 hp total in 10 seconds, which is a very long time... I can even not take this rune, replace it with 'Conditioning' and not notice any difference in regeneration. Because this rune heals on % HP you would think it would be useful late game but it does absolutely nothing, no impact simply because it heals based on missing health. Basically it heals best when I'm pretty much dead or have to return to base, what's the logic in that?

Why 4% missing health and not 2% of my max health for example?

Just like 'Font of life' heals allies for 1% of my MAX health, 'Second Wind' should do the same. If 'Font of life heals' for 1% max hp + 5, in 2 seconds. 'Second Wind' should heal me for 2% max hp +5, in 10 seconds.

Not only it does now what it's supposed to do, instead of healing me at full effect when I have to return to base, but also it's a useful rune late game which lets me regenerate poke damage.

15 Comments

DerMangoJoghurt7/20/2019, 1:34:54 PM7 votes

Second Wind is intended to be useful against poke, but not protect against an all-in by keeping your health high. That's why it's missing health.

PhearBunny7/20/2019, 1:52:15 PM6 votes

Who the heck is poking you for 400 damage? Its a rune designed to soft counter poke in lane phase. Late game, yeah its pretty useless. But when Pantheon is throwing spears at me on CD(Lvl 1-6), im pretty happy to have Second Wind.

PhearBunny7/20/2019, 2:26:37 PM2 votes

Conditioning doesnt activate until 10minutes.. If you want to accept the fact that your early game is going to be weak, because you have conditioning AND are buying regeneration beads for somereason...go for it. You being weak the first 10mins will negatively impact your CS and positively effect your opponents CS. When you look at it on paper, yeah sure. Its not very useful. But when you look at it in real-time its very useful. There are certain matchups where Second Wind is a must, because it IS effective at what it does.

MrFawknSunshine7/20/2019, 2:43:00 PM1 votes

as a tank player who faces poke/dot in lane like vs a teemo

i really like secondwind and revitalize and start doran shield those 3 combined makes it alot harder to be forced out of lane/back where i can sustain in lane to get exp/cs

Meteora7077/21/2019, 3:13:01 AM1 votes

its almost never worth taking over boneplating because of how broken boneplating is but the rune itself ain't bad tho