Move the duration of tristana's self displacment more to the end
so that she is faster when she first uses rocket jump and then slows down as she falls back to the earth, maybe with a parachute or something.
Reason is because right now it looks buggy when she winds up and begins her self displacement since it takes forever for her to speed up after her cast animation to the point that you make the connection "oh she is in her dash now, my snare / stun won't stop her from moving"
By making the early part faster you eliminate the illusion that she is casting her rocket jump while snared or stunned, which makes it feel less clunky and makes playing against tristana feel more transparent.
You could make the latter part slower to compensate so that it isn't a strict power increase.