Morgana change?

ElJanitorFrank··3 votes·488 views

I had an idea for a Morgana change to make her a lot less annoying with her Q, but to still keep her core kit.

Obviously, everyone hates her Q. I had the idea to half it's duration, so it's still very useful, but not ridiculous.

Okay, that completely destroyed her kit, now what?

How about when her Q passes over her tormented soil, or when it hits a champion on her soil, it doubles it's duration (it's current duration) and increases the damage of her soil? Or maybe instead of it increasing the damage on her soil when hit, you just do it right out of the box so she doesn't become so reliant on 1 skill to tie her whole kit together.

If you DO make her Q increase the damage on her soil, then I'd say you should give the same treatment to her ultimate, making it increase the damage when use over her soil (or possibly increase the soil's duration when used on already bound enemies, so you could ult, then soil, then Q for super long tormenting). Maybe give it a tiny DFG for her whole team or something (5% increase damage to bound enemies? Optional, I just feel like the change would weaken her and she needs something extra.)

Depending on how weak it is, the damage bonuses from her R and Q would stack with the soil.

What do you guys think?

5 Comments

Sooko1 votes

Or make it snare longer the further it travels, like Nidalee's spear. Its no fair having to go through all the enemy poke as Volibear, and just a few inches in front of her, BAM! 5 years in a snare that caught me melee range.

Still, its her Black Shield that really annoys me.

Shadow Gilgamesh1 votes

I think a better idea is that her Q's duration should get shorter after a certain distance from her, that way she doesn't require her abilities to all hit the same target or group of targets, but it reduces her capability to late game toss out bindings into the other team from far away and forcing engages with no risk or making ganks with her jungle so harsh even if you got hit at the max range of it.

Kind of like an inverse nidalee spear, getting close will be punishing, retreating is rewarded. her R already works on this line of thinking.

Very Hard Engage1 votes

no for 2 reasons.

  1. its very slow and very dodgable for a skill shot
  2. its a single target ability

of which takes a large amount of early game mana so it isn't spamable, and the cooldown on it is justified as it sits.

all i can say is if you really dont like it, build a banshees/QSS/guardian angel for when you get blown up. the ability is fair, if you want to change something go look at rumbles flamethrower, thats a crazy good spell for lane. orianas shield makes her come out crazy ahead on trades, why not look at those some really OP skills first before you really start complaining.

Skia Asteri1 votes

Dark Bind Root Duration: 3 seconds Soul Shackle Tether Time: 3 seconds Soul Shackle Stun Duration: 1.5 seconds Tormented Soil Duration: 5 seconds

Her kit is designed to only work in the presence of extreme lock down time. If the duration of Dark Binding's Root is altered, the entire rest of her kit has to be re-tuned around the new duration.

Mat7itan1 votes

Honestly if they made morgs Q hitbox fit the animation (instead of whatever weird blobby shape it is now) I wouldn't care how long the duration is.

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