spliting the summoners spells into 2 tiers
well we cant deny it that flash is dominating the game atm and it does not matter what champ you play its always flash+ suplementary spell for your role in the game
but what if we would make one summoner spell slot for a big summoner spell and the second for a suplementory summoners spell?
lets say that big summonner spells will be -flash -ingite -heal -teleport -exshauts they will have big cooldowns and strong effects while smaller summoner spells would be -clarity -ghost -barrier -cleanse -clairvoyance -SMITE (alsmoust forgot this one) low cooldown but also weak effect possible passive effects
the problem with flash is that it does not compete with other summoner spells (nobody will pick leona over darius when it comes to damage, just like nobody will take ghost over flahs when it comes to actual mobility, flahs ofers 100% dodge rate ) support wants exshaust cause it fits his role but he can also take heal or even ignite, assasin wants ignite cause it fits his role but he can also take heal, barrier or exshaust. toplane wants ignite or teleport or heal or barrier while flash is mandatory cause it does more than anything else for any champion (even kassadin who has flash every 3 seconds uses summoner flash )
maybe just making the players chose beetwen flash and something else would stop its dominance and assign it to a niche of champions who use it (kiteable low range burst champs like fiddle and darius), this would lead to riot being actualy able to ballance the summoner spells (flash op, clarity useless, clairvoyance useless,ghost useless,revive is a joke, and depending on riots ballance heal fights over a spot in the game with barrier )
#as you will comment please dont take the list i made into consideration cause i just made it on a whim, the true problem is that flash has 99% pick rate and riot does not consider it stronger than other summoner spells (when kassadin takes flash then there is something wrong with it )