[{quoted}](name= LeBrõnze James,realm=NA,application-id=3ErqAdtq,discussion-id=E7y6qfJz,comment-id=0001000000000000,timestamp=2019-11-03T21:05:06.254+0000)
First of all I don't know what you mean by artificial LP Increase.
Secondly, The current system works this way. Winners get their LP if the game lasts more than 4 minutes. Losers still lose the game and their LP whether or not there is an AFK on their team.
Now my idea is to simply make it so That in the event of an AFK, the losing team only loses a couple of LP and doesn't lose any MMR. Only the AFKer loses more LP and MMR.
The winning team gets the same amount for winning. (Which happens anyway)
Now somebody said that this is abusable, they can simply duo with someone and afk purposefully.
I said no. Riot can put a system in place where if someone duos with someone who afk'd....they BOTH lose the same amount of LP.
Understand now?
It's still going to make LP increase overall. Think of it like a finite resource, when someone loses someone gains. If the amount isn't somewhat similar, everyone is going to rise over time. There's going to be a lot more gained LP than lost LP.
Decaying is how they get the LP that isn't accounted for back. If I win 20, and they lose 15, where's that 5? If I win 20, and they lose 5 or whatever you want because someone AFKed, there's 15 that disappears somewhere. That's a HUGE difference. If it didn't work like this it'd be way easier to climb and people would be higher than their skill level should be (which plenty already are right now)