Proposed Yasuo Change

Talamare··4 votes·452 views

Wind Wall now only blocks a limited amount (1/1/2/2/3), but the cooldown is heavily reduced

This is to make it less overbearing while its up while also allowing it to be up more often to allow for intelligent, active play

Also having a limited amount of blocks provides more options for counter play and the amount of times it can block gives it reason to rank it.

8 Comments

cody dong1 votes

I don't like the idea about the Wind Wall debuff, but maybe instead of blocking projectiles, it could reduce the damage, similar to Braum's Unbreakable.

Skoonie1 votes

That only works with Brain because he's physically attached to the wall. Yasuo doesn't have to stay near it to be active, so out reducing damage makes it a better Maokai ulti.

cody dong1 votes

Well, if there was an enemy Yasuo, would you rather have your projectiles do no damage, or do reduced damage?

Skoonie1 votes

I'd rather Yasuo not have the ability in the first place, or at least did what they did with Braum and localize it on himself.

ULTRAF0RCE1 votes

My guess is that he will have a full on rework due to his windwall, but also a few other things that weren't the best design wise

AetherKingdom1 votes
  • Change it to not register minion attacks to the counter
N3mO061 votes

to balance the wall of Yasuo, the ability must also block the skill of the allies, so maybe it does not happen that an adc does 1000 damage and the other 0 damage just because one of the two teams had Yasuo. Must become a bit like the Anivia's wall : if used well is strong, if misused it you will lose the tf

Stars Shaper1 votes

This will just allow Turret-mode to be effective against a character made for the exact purpose of countering Turret-play.

It would be the same of: Lets make Armor reduce only the first 3-5 hits while in combat then it's like he has 0.

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