Let's have a discussion about the Great Steam Golem, Blitzcrank
Love him when he singlehandedly wins a game with a nice hook on a priority target.
Detest him and curse the very day he was released when you are on the receiving end of his hook.
One of the most polarizing champions in league of legends and one whose kit hasn't really changed over the years. And one who I'd argue, needs a VGU down the line, sooner or later at least. He is a champion who relies too heavily on one button, draining too much power budget in one spell and leaving the rest of his kit in a kinda "Meh" spot.
Which is sad, because I think Blitzcrank could be one of the cooler champions. A truly skillful playmaker support!
But how do we rework Blitzcrank without making him lose his hook?
Well, I for once think his entire champion Identity needs to be explored more in order to give it more value beyond his Q. His hook might be super iconic but in my opinion he should not revolve 100% around hitting it on the right target. His playstyle is really binary in that he either hits ONE crucial hook and has enough damage to destroy the person he got his greedy hands on or...just fail since he does not have a lot of other tools to succeed with.
https://i.imgur.com/7o21nNE.gif
So, what would I personally do about Blitzcrank?
I'd build on his theme as the Steam-powered automaton, duh!
Imagine a Blitzcrank that relies heavily on managing a secondary resource gauge, STEAM, in order to find great success!
So, just for fun, here would be a mock rework of current Blitzcrank using a STEAM mechanic. Granted, this is not very fleshed out but rather aims to showcase how interesting this champion could be if given the chance!
https://art-of-lol.com/wp-content/uploads/2015/12/Blitzcrank-League-Of-Legends-Fan-Art-3.jpg
Passive: Steam Powered Core Blitzcrank does not use Mana, but his abilities are instead gated behind either cooldowns, his steam-gauge or both. Damaging enemy champions as well as suffering damage from them gradually fills Blitzcrank's Steam reserves, capping at a 100 power.
Additionally, if Blitzcrank were to fall below 25% health, he shields himself for 300% of his steam gauge's power as well as all the MANA he built.
Pretty much the corner-stone of Blitzcrank's reworked kit. It allows him to function without being limited by punishing mana costs but rather makes him play around his steam gauge. Since a lot of support items, or tank items for that matter have mana on them though, I tried preserving some of Blitz's old passive and his synergy with mana in form of the shield.
Q: Pneumatic Grasp (Cooldown AND Steam requirement) Blitzcrank fires his fist in front of him for a short range of 300, stopping at the first **enemy champion **and pulling them towards him.
If Blitzcrank has acquired at least 50% steam power he may expend 25 to increase the grab range to 1200. This causes Blitzcrank to channel for a short 1 second, being free to move and reposition before firing his fist for an even greater distance, stopping at the first **enemy champion **and pulling them towards him.
Blitzcrank IS Power fist, so I tried preserving it in a form that allows both enemies and blitz to work around it. His grab no longer stops on minions, giving him more ways to actually make use of it but in the meantime drastically lowering the impact of a basic hook.
W: Power Surge/Exhaustion (Steam requirement) When below 50% steam gauge, this ability grants 10/20/30/40/50% steam on activation while increasing Blitzcrank's Movements speed by the same amount for 10 seconds. Additionally Blitz gains armour and magic resist for half the duration.
When over 50% steam gauge, Blitzcrank exhausts his reserves for an AoE blast of steam, causing nearsight to enemy champions around him and slowing their Attack speed and Movements speed for 5/10/15/20/25%
Using this ability renders Blitz unable to generate any steam for 25/20/15/10/5 seconds
This is literally Blitzcrank's engine, allowing him for some great utility and a way to regulate his power reserves!
E: Boom Blitz hook (Cooldown AND Steam requirement) Blitzcrank channels his pneumatic engine to cause his next two Auto attacks to deal additional damage based on a percentage of his steam gauge as well as a percentage of his mana. The first attack is a slow whereas the second one knocks the enemy up
If Blitz has at least 50% gauge the FIRST attack knocks the enemy up while the second one slams the enemy down, STUNNING them.
Pretty straight forward. It gives Blitz some ways to be useful when up close and personal while also giving him the choice between a grab or, well, a nasty "hook".
R: The Iron Giant On cast Blitzcrank gains access to "You stay", a hook similar to his Q, but one that can only grab allies. When colliding with said ally, Blitzcrank pulls them halfway to him. Unless he recast the ability to gain "I Go" where he SWITCHES places with his ally, gaining a total of 25/50/100 steam gauge and increased gain for as long as he remains in combat.
Obvious reference and a way of giving Blitzcrank more supportive abilities beyond just being an extremely hit or miss (hue) kill lane support! it opens up creative ways of counter engage if his ally isn't getting instantly blown up and also serves as a tag-team where a soft organism needs to be replaced by a nigh-indestructible Steam golem! Also works really well with his Lore where he was built to help Zaun's population!
But that's just me gushing over POSSIBILITIES. A lot of old champions have great themes that just aren't really explored all that well and I love thinking about ways of really bringing them to life!
But what are your thoughts on Blitzcrank? Past, Present and Possibilities?
Let me know, I like discussing these kinds of things!
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