Can we talk about Gnar?
anyone else feels he is overloaded?
He is a manaless champion wich is a nightmare for any melee toplaner and a hard matchup even for ranged toplaners
Unlike
or
, when he enters on melee he gains a huge damn boost to his defensive capacities, allowing him to Tank.
He has great mobility and iniciation capacities, and of course, scape capacity.
Low risk high reward gameplay. _ Heavy Zoning in top lane. _ Burst capacity.
Heavy DPS capacity.
What I think is one of the most powerful skillshots; boulder toss, which is heavily hard to miss and to avoid.
Low Cooldowns.
AoE damage and stun.
Heavy endless poke. _ Anti-tank capacities._
Is able to focus on damage/cdr/health and yet be able to tank tons of damage.
Frustrating to play against as a toplaner, and his only lane is the toplane.
When he gets ahead he becomes a monster, needung 3 or 4 man to take him down, yet he is still useful even when behind.
Hardly countered.
#So, can anyone tell me the disadventages of playing Gnar?... besides being an expensive Champ?