Here are my ideas to balance Vayne as a tank buster while nerfing her assassin side

LoL aint life··2 votes·315 views

Base stats

  • Base AD reduced to 48 from 53

  • Attack speed per level reduced to 2.5%

Silver Bolts - W

  • Flat true damage removed

  • % Maximum Health True damage ratio increased to 4/5.5/7/8.5/10% from 4/5/6/7/8%.

Final Hour - R

  • Bonus AD on cast reduced to 20/30/40 from 30/50/70

  • Now grants 20/30/40% Attack Speed upon cast.

  • Night Hunter movement speed bonus is now doubled from tripled.

Thoughts?

9 Comments

Kãtãrinã3 votes

shes supposed to be an assassin. Marksmen main Secondary Assassin. why are you trying to remove part of her identity? RIP shes ment to be a late game monster, because shes garbage early.

LoL aint life2 votes

She's meant to be good against Tanks, not squishies.

She'll be just as powerful to 1v1 late game since she gets much more attack speed and silver bolts, but she's a lot more bearable early game and leaves more room for counter attack when her ultimate is on cooldown.

The Fast1 votes

Her champion spotlight touted her as an assassin, not a tank buster.

LoL aint life1 votes

If she isn't a tank buster, then she doesn't fucking need that % health true damage. Make it physical or anything.

But Riot specifically said that Vayne is meant to be a tank buster.

The Fast1 votes

That's part of the problem. Her identity is the tank busting assassin, which is a shitty idea.

Rebonack1 votes

I would vote for removing the bonus AD from her Ult completely and give her some additional interaction with Silverbolts instead.

That and turn Condemn into a magic damage skill that scales off AP.

's what it should have been to begin with.

redniwediS1 votes

It would definitely work to move her from assassin to tank buster, but it would also solidify her position in bot lane, or lack there of. She wouldn't be seen outside of top lane and the occasional jungle role.

AyRe CoNteMpT1 votes

this doesnt change anything to be honest. the problem isnt her damage, the problem isnt her mobility/invisibility and the problem isnt her absurd hard-cc. the problem is that she has all three at the same time.

i think condemn is way too strong for what it is and its the main problem. the stun is beyond insane and the knockback distance is so huge that its almost impossible to not get stunned except if you are in the middle of midlane.

KONO RUBICK DA1 votes

She is an assassin, she was designed as an assassin, phreak said she was an assassin, ezreal(the designed) said she was an assassin. Now they DIDN'T said she was a tank buster when they released her, they may have changed their minde which is the case but i fail to see how a tank buster can be balanced with so much peel.

You should nerf her tank buster side, not her assassin side.

-hp damage removed -flat damage increased to 40/60/80/100/120(+0.6 bonus AD) -condemn damage reverted to 50/90/130/170/220 -tumble damage reverted to 50/55/60/65/70% -stealth reverted to 1.5 seconds

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