Why are people complaining that tanks are op?

TrikzterzArma··30 votes·4,466 views

They are useless. It's SO much damage in this game atm that everyone just shreds trough that resist. Armor, MR and HP means nothing anymore, because a adc with 3 items and armor pen just bursts you down within seconds, without you having any chance to do anything.

55 Comments

saltran22 votes

No, and the higher in elo you go the stronger that tank supps are.

BALDG1VEN BOOMER8 votes

First time I heard a class inherently gets stronger by elo.

ExternalLink2 votes

[{quoted}](name=Thę Weeknd XO,realm=NA,application-id=3ErqAdtq,discussion-id=E3VKeoo8,comment-id=00010000,timestamp=2018-04-08T15:05:20.762+0000)

First time I heard a class inherently gets stronger by elo.

Season 2-5, assassins?

LordGeovanni3 votes

Its because in low elo Carries want to sit back and be safe and they never follow up unless the tanks' engage already won the fight without them then they come in to clean up the already won fight. In higher elo When tanks engage carries dont sit back to wait and see and waste the 1.7-2 seconds more that the tanky build the tank has bought them.

BALDG1VEN BOOMER1 votes

Not true, I’ve had my fair share of low elo carries positioning extremely bad.

LordGeovanni1 votes

Fair share vs regularly. I dont mean safe to mean good positioning. I regularly have ranged carries sit back to the point that they do nothing most of the game. Early game invades where mages will throw their 1 level 1 spell and run around without throwing 1 auto attack at the point in the game where their auto attacks are more relevant. I also have my fair share or Low elo carries positioning badly But not as much as who refuse to interact with a fight unless its already being won without them which is also bad positioning being so far away from a fight that you contribute nothing even if you survive and then have to concede every objective (dragon baron tower inhibs.) because you the only one alive versus the entire enemy team. Tanks are weaker in Low Elo because Carries waste the short amounts of cc they have while every carry has easy self peel

Shrek Luigi1 votes

Ryze too, but he doesn't have a class.....he's just an angry Blue Boi

Melledoneus2 votes

It's the peeling and engage power they provide for ADCs. It makes ganks more effective, makes 2v2s easier and items like item 3109 and item 3190 are among the most effective support items, especially since tankier supports utilize them the best.

The power to enable a hypercarry and snowball a lead is extremely valuable as it is among the safest way to turn the game in your favor with the consistent reliable damage and objective-taking power.

TrikzterzArma2 votes

I'm in platinum, and there's no use in me playing tank, because my teammates doesn't know that they should help when I engage.

Trash MammaI12 votes

Because people think when someone gets a chance to react instead of dying in the most BS way instantly makes them OP.

What people ACTUALLY mean is that CC is "OP" because it can be chained together (typically by tanks) rendering the target unable to "counter" them. Tanks on the other hand don't do jack shit right now

Draehl8 votes

Yeah, always bothered me (in online games generally) how bursting targets down in 2 seconds flat is somehow "working as intended" yet tank or utility types not dying to it is "broken". Never understood why burst is so fun or popular. I find it a pathetically one dimensional and childish playstyle, personally.

Hawthorn Tree1 votes

lol the "bursting“ is intended because this is a strategy game. It was never supposed to be about Faker vs Ryu type showdowns--you were supposed to do everything you can to destroy the enemy nexus, and nothing else. I know it's hard for someone at your level to understand, but there are times when you need to out-macro the enemy team instead of making mechanical outplays. Avoid a fed mage/assassin on the map with vision and rotations. Let yourself be killed one-for-one by the enemy diver who is worth three people in gold, if you are only worth one, so that your team can win the fight after you both die. Or, even just staying out of fights entirely until your strong front line has dealt with the menace on the enemy team. Wow, these are all ways to outplay supposedly "no counterplay" oneshotters! Mind-blowing, right?

Draehl4 votes

Wasn't specifically talking about League, but how more broadly game developers tend to cater to the one-shot playstyle at the expense of actually interesting gameplay that tends to require both the twitch element and more tactical considerations like cooldown management, chases/kiting, utilizing cover, etc. But nope, just throwing a lot of damage at everything seems to inflate the egos of a lot of folks so developers just keep doing it.

LordGeovanni1 votes

Strategy happens when you have to think to kill things not just stand around and as soon as something walks in your ridiculous auto attack radius it insta dies

AirKingNeo8 votes

Then why is pro play always consisting of at least 5 tanks (people building full tank) in total?

USG Failsawce2 votes

At least? do pro players get 6 or 7 players per team or something that the rest of us are unaware of? And don't ever consist of an adc or any carry at all?

AirKingNeo3 votes

5 tanks across both teams combined.

Durzaka2 votes

He means 5 players across the 10 total players in the game.

Escheton2 votes

{quoted}

Then why is pro play always consisting of at least 5 tanks (people building full tank) in total?

Because damage is so high that an initiator or peeler needs full tank or they get blown up. And at that level of play it's a delicate dance. More tank stats means you can more aggressively look for a good play. Otherwise you are forced to commit on the slightest thing because your initiator can't dance on the edge looking for an opener. A single undodged piece of poke can lose you the fight, and thus the game.

AirKingNeo2 votes

No. The ADCs being picked are easy to kill in blow up. Kog'maw is so easy to murder.

Or would be... Except supports are broken. It's not like Tristana, Lucian, Kog'Maw got buffed into the meta while Lucian and Draven were meta way back before the tank update. Tanks got super buffed and high damage was needed to kill them.

Hahahahyena3 votes

if adcs are picked easily then assassins would reign supreme against them but surprise surprise they die before adcs while adcs deal assassin damage but at a safer distance

AirKingNeo2 votes

but adcs don't deal assassin damage so

Hahahahyena1 votes

yes they do, clearly either you havent been playing the game or youre lying

adcs make or break games because of their damage, their damage completely nullifies anyone who gets in their range because of how much damage they pump out just from autos alone. try and get close to one and get blown up by doing so. at least tanks can survive some of the damage adcs pump out and at least kind of deal with adcs inside adc auto range, a mage certainly cant do it becuase theyll just get obliterated before they can get their first spell off, fighters cant do it unless they build tanky or else theyll just die because of how squishy theyll be otherwise and thats just by the mage alone.

people complaining about tanks just dont want champions to be able to withstand damage.

AirKingNeo2 votes

So what's your argument to prove 'adcs deal assassin damage' exactly? Even Xayah, who is the highest damage ADC and the most broken, doesn't deal assassin damage.

Hahahahyena3 votes

you can just type in assassin and Jhin Tristana Twitch Vayne shows up, even riot knows so

AirKingNeo1 votes

If you wanna fuck around, we can fuck around.

https://i.imgur.com/5idUaB4.png

Hahahahyena1 votes

that just gets the primary tag, theres secondary tags you know or are you just refusing to acknowledge that?

type assassin in the champion icons, youll find them there because that accounts both primary and secondary tags

AirKingNeo1 votes

store has vayne and twitch as assassins

not jhin nor tristana

Nyarlathοtep

cc. Thats why. They want as much as possible cc they can get.

vgamedude2 votes

{quoted}

Then why is pro play always consisting of at least 5 tanks (people building full tank) in total?

And one damage threat because adcs are so ridiculously busted you have all champions in the team picked to support and cc targets for them.

People always say "tank meta" ignoring why tanks are picked in the first place. The reason is because bot lane is ludicrously absurdly strong .

AirKingNeo1 votes

Except you miss the part where the hypercarry ADCs only came into the meta after the tank update (which also buffed supports) :thinking:

Ratpie6 votes

I don't see as much of an issue with ADCs because they can tear apart tanks and sustain off of their life steal. The class that struggles so heavily vs tanks is AP champs. There are far too many counters to AP damage and burst combos so a tank can go through it unscathed and then drop a crap ton of damage without even having one offensive item. Either AP needs more ways to counter tanks, OR champs need better counter options to AD so tanks do not have to be so insane. I don't think you can nerf tanks, just because they would be useless vs any AD champ. If tanks get nerfed, then either AD needs to be lowered or more counters.

Hexs Fortune6 votes

Given two equally fed teams, the one with a solid frontline wins everytime

HP Crookshanks4 votes

Tanks also do SO much damage and MR items are overpowered. It's really annoying to rely on your ADC to kill the tanks. Even if you pick a DPS mage like Azir Cassiopeia you tickle the tanks. (item 3194)

Kung Gimli2 votes

xD I wonder why professinonal players picks tanks in this meta then? Must be that they are so usless.

zaqat2 votes

useless? they do tons of damage while still being able to absorb damage as well, as well as having tons of cc, tons of everything, and you say they are useless? is that why in pro play each team must have at least 2 tanks? support, jg and top, sometimes mid, and u call them useless..wow

T4underbolt2 votes

Good joke. You play anything but jayce/terminal/Vlad/gnar into tank and you get fked hard. You neither can kill the tank but also he can outtrade you with autoattacks while you are doing full combo. Tanks are op.its just ADCs are broken to oblivion and counter tanks.

ZeroSixTeen2 votes

Have you ever played league of legends? This was way back in season 1-2 when riot figured out that tanks are supposed to soak up damage on the frontline, but why would anyone attack them? they dont deal damage. Then some absolutely brilliant mind at riot figures they should give tanks so much damage that they have to be focused. Then league of legends as we know it today was born. Most tanks can flash on and instantly kill a adc, a adc cannot kill a tank with the same amount of gold. the counter to tanks these days are multiple carry type champions focusing them down, straight up numbers advantage. You know you fucked something up design wise when a viable strategy for a tank is to dive the back line and kill the carry. You see they dont have to follow the normal rules of: choose to either buy damage or tank items, depending on which you buy you dont get the other. Tanks get to do both. 4K hp and 2.5K damage burst with 250 armor, at the same time you have assassins and carries with 1800 hp that have the same potential for damage if they dont build a single defensive item, for carries you actually loose your potential to do damage if you buy a warmogs over a rabadons. Just look at cho, he has damage that scales with health built into the champion itself. That means the better he is at one thing the better he gets at the other thing at the same time. its an objective truth that this is stronger than having to choose. Riot has run this game further and further into the ground, and now we are at a point where tanks can build 5 offensive items and one defensive item, still be tanky like hell and absolutely destroy anything that gets in their way.

Draehl1 votes

Tanks and burst are both too strong. It seems like they're balancing the two extremes against one another and within that context neither are OP. The problem is that Riot seems to forget there is a huge grey area between the two that has been invalidated. Both need to be brought down a peg so stuff like offtanks and sustained damage builds can actually be a thing again.

Hint: Most ADC's natural role in the game is sustained damage. That's why so many are OP or useless right now.

ExternalLink1 votes

{quoted}

They are useless. It's SO much damage in this game atm that everyone just shreds trough that resist. Armor, MR and HP means nothing anymore, because a adc with 3 items and armor pen just bursts you down within seconds, without you having any chance to do anything.

Because tanks also benefited from damage creep, and as a result now have some very powerful burst combos that make them very threatening to squishies.

LordGeovanni1 votes

Its because the expectation of when they go bursting through all the squishies in the game and a tank comes along daring to be 30% tougher with 6 slots worth of items and survive the last bit of burst with 14% hp or for 1.7 more seconds feels bad for damage players. And because When you dont focus tanks even though defense sucks they can cc (as if mages dont have cc on lower cooldowns) which interupts other dps and cause them to die fast because they take damage while not out putting any.

Shrek Luigi1 votes

SOME tanks are fairly-considered to be OP. You can't really paint an entire broad-based selection of champs with the same brush anymore--there are some champions that are always going to be useful on account of what their kit offers, even if they're numerically-undertuned, and it's not a reflection of the Tank Role in general. SionMaokaiTaric

Ivern and Irelia1 votes

Because this is league of legends, where everything is both op/busted and useless/underpowered at the same time

GripaAviara1 votes

Because for example X picks Irelia, Y sees that and picks Malphite. Irelia has 0 chance of doing anything in late because she can;t damage Malphite . Malphite then at 10 min goes bot, insta kills ADC with full tank items and snowballs the bot lane.

GG

Z3Sleeper1 votes

They're moreso complaining about support tank CC rather than their damage or tankiness, despite what they say.

In this super hyper damage meta, CC is absolutely devastating.

Godhri1 votes

Wouldn't the whole situation be resolved if roles were more clearly defined by abilities rather than items? For example, a champion who is meant to be a tank would possess abilities which enhances his ability to tank.

Here is a shoddy demonstration of a random champion creation to illustrate what I mean:

Champion Name: Tankerman Abilities: Q: Stop Damage! Tankerman puts up his hands and demands with all his will power to stop all incoming damage. Activating this skill reduces all incoming damage by 20/25/30/35/40% for 0.5/0.75/1/1.25/1.5 seconds.

W: Protect Life! Tankerman shouts at the top of his lungs to command his will power to protect the target with a shield! Activating skill will grant a shield on target protecting for 50/80/110/140/170 + 10/15/20/25/30% of their max HP for 2 seconds. This skill can be activated while CCed but will be self-casted.

E: You not hurt! Tankerman commands the target to not hurt anyone! Activating skill will reduces the target's damage dealt by 5/8/11/14/17% and heal the victim for the same amount based on damage dealt after reductions!

R: Me Shield Friends! Tankerman commands the entirety of his will power to form a powerful aoe shield that decays over time. Activating grants a shield that blocks for 200/400/600 + 20/40/60% of Tankerman's current health for 5 seconds. It decays at a rate of 10/50/100 damage per second.

Passive Skill: Tankerman's auto attacks invigorates him with hope that he can win! Each successive auto attack grants a stack of invigoration which grants 10 + 1/2/3/4% (upgrades each time Tankerman upgrades his ultimate) of his max health as bonus physical damage. Each stack lasts for 7 seconds and it can stack up to 10 times. Successful interactions with his abilities such as reducing incoming damage with his Q, blocking damage with his W or reducing outgoing damage with his E or blocking damage with his Ultimate will grant 2 stacks of invigoration.

Of course, items would need to be revamped as well to ensure that this change has meaning since roles are more clearly defined by items than they are by abilities (eg. you can build tank annie and be the front line if you are support annie).

Sire Hippington1 votes

Tanks are never usless if they are with a compentent team. On their own, they do little right now so they are not best suited in soloQ, but they are still the most treliable source off CC, and CC is what wins most fights. Especially with damage that high, nothing grants more tankiness than simply preventing you're opponent from doing damage, and even a short lockdown can be enough to burst even tanky targets. Tanks don't really rely on tankiness as much as people think, they have prettymuch a fire and forget playstyle and most of them can even bring the lockdown from a save distance(orn ult, seju ult, mao ult...)

It might not be all that fun to see you're 6 tank items and a 3sec death recap, but they are effectiveanyway if they have a team that follows up on their CC.

don't get me wrong, i'd really love less damage in the game with tanks beeing tanky and people not dying to the first cc that hits them....

Vekkna1 votes

It's because tanks are super toxic when they snowball right now. If a tank in top or jg comes out with a level or gold advantage in early/mid game, they feel like raid bosses.

In the past few days I've easily been 1v1'd by Volibear Chogath Rammus Ornn Zac Warwick without any prayer of winning the duel. This is usually where the peanut gallery pipes in with brilliant comments like "if you're a mage trying to duel a juggernaut, then you'll always lose because you're fucking stupid." Yeah, I'm CSing under my turret in mid lane, I get dove by one of these fuckers, and I'm dead before I have control of my character.

Whether or not a tank feels OP also depends on which tank you're talking about. Most of the boards will nitpick the word "tank" into oblivion, to the point where essentially nothing is considered a "tank." The WW with 4k hp, two CCs, and drain tanking is somehow not a "tank" because reasons. The Cho with 5-6k hp and 3 CCs is also not a "tank" because magical thinking.

Little Padawan1 votes

Totally unfair! nerf assassins! nerf Bruisers!

Vouch for more HP stacking and defensive items!

And please don't forget to buff Sion

JustaNewb1 votes

I have noticed this lately as well. I had 240 armor, 187 MR on a Shen... so their ADC grabbed a Whisper and tore through me in 3 hits. Seemed like a much more massive damage spike than just reducing my armor by 70ish. Still leaving me over 150 armor.

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