and assassin that does not out burst a 3 items ADC
is not an assassin.
Several of theses reworks do not have the damage to be considered an assassin anymore but don't have any real reason to be played as anything else.
is not an assassin.
Several of theses reworks do not have the damage to be considered an assassin anymore but don't have any real reason to be played as anything else.
Well just nerf ADCs then. Problem solved.
Plus the whole point of the reworks was to make the kits healthier. If they come out weak they can be buffed.
They already were healthy. As long as they have delayed burst, they will be trash.
You know most assassins pack ignite.
Just take that or spend some gold to get executioners calling.
No sustain will be able to save the victim.
So what?
So they are fine.
You seem to be under the impression thay Assassins are an everyday pick. They aren't.
They are niche picks.
Uh... no, they are not fine. Their burst is ridiculously, absurdly delayed now. They are trash.
Their burst isn't that delayed. Quit exaggerating.
Assassin players who don't dive in teamfights like idiots get kills. Especially if they catch a carry alone. You can't sit there and tell me an adc that is caught out can outduel an assassin.
Except instead of being like 95-5 in the favor of the assassin, it's more like 40-50ish to 50-60ish in favor of the ADC now, even if the assassin catches them out alone in lategame.
Assassins still have to dance around their delay time while surviving through the ADC's autoattacks which will happen 1-2 times per second for probably 1200-1800 each (depending on how fed they are/how lategame it is) pre-armor.
Even with base armor on the squishy assassin, that's still like on average 684 to 1000+ damage an auto. AKA, said assassin only has the space of 2-3 autos to kill the ADC. While having to dance around the delay they are now forced to go through. Instead of just jumping on said ADC and instantaneously deleting them in like 0.5s flat.
Totally gonna try ignite on talon jungle. Thanks you if it's work better than yesterday for me.
Idk what you mean. Katarina's damage is huge if she gets her combos, Talon is obviously going to lose some damage after gaining an ability that he can run across anything with. Rengar still blows things up. Leblanc is still Leblanc.
And Zed is still broken.
Assassins are fine. If anyone needs a rework it is Fiddlesticks.
I think the reverse is more true: a marksman who can outburst a full build assassin with 3 items is doing too much, as they are accomplishing the function of both a marksman and an assassin. 3 items is stretching it a fair bit, but full build marksmen can still output burst that not only compares to that of assassins, but can even exceed it, and do so using only their autoattacks, which have extreme reliability and very little downtime. This preseason made assassins much healthier, something that a huge amount of players have been expecting for years, so that much is good. What Riot needs to do in the future, though, is take another look at the marksman class, and perhaps even burst mages, too, and apply similar standards of counterplay and interactivity.
Assassin rework: the update that removed most of the assassins from the assassin class.
Adcs too strong you can burst the support with more hp than the adc or another sqishy but adc will kill you faster than you can kill themdespite supposeing to be sustained damage