Yorick Rework Feedback - How to satisfy dedicated Yorick players:
I will keep this simple. Here is a list of aspects of the current Yorick that must be kept in any rework that will satisfy his dedicated playerbase.
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Ghouls - He absolutely needs to summon a variety of themed ghouls. The summoning mechanic can be different and the primary ability cast effects on QWE could be different, but the ghouls need to be included in his kit in a major way. Ideally, they will also keep the horses of the apocalypse naming theme on abilities.
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Brawn - To quote his original development diary: "Yorick isn't some frail, weak Necromancer that just commands minions though - he's a burly fighter who can dish out punishment on his own. This was done primarily to make his play more consistent (as frail summoners typically have really binary PvP gameplay on if their minions are up or not). Yorick can get into a fight and go toe-to-toe with enemies while commanding an ever-changing army of undead Ghouls." Don't homogenize Yorick because of outdated feedback from the 2011 release - we have enough summoner mages now with Azir's release and Malzahar's mini-rework putting emphasis on Voidlings. Keeping Yorick as a minion-summoning fighter is good and adds something unique to the game.
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Supportive Utility - Yorick is the only Primary: Juggernaut + Secondary: Enchanter champion in the game. Yorick's ultimate, Omen of Death, gives Yorick a unique supportive niche among juggernauts by allowing him to revive/clone a fellow teammate in a fight. The misconception that Yorick "wins lanes but loses games" stems from selfish players that refuse to transition into an unselfish (yet, in my opinion, extremely rewarding) role for their team lategame. Dedicated Yoricks know that they can provide the most value for their team in a lategame situation by serving as a beefy front-line for their team while ulting a fed mid/bot carry.
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Flexibility - Yorick's current kit offers him a lot of flexibility to thrive in multiple roles and playstyles. Top Lane: He is a fairly strong splitpusher and duelist, especially with a self-cast revenant. His QWE is also similar to Darius's QWE, which makes him a fairly strong bully against many top-lane match-ups. Jungle: His high sustain with ghouls tanking camps allows him to clear effectively, deter counter-junglers, secure early objectives, and gank often (though the ganks rely on opportunities to flank). Support: Sustain from Relic Shield + Omen of Famine lets Yorick shrug off a lot of harassment from the enemy laners, while his own poke lets him fight back. After level 6, Omen of Death lets him clone his (hopefully) fed ADC to help take down turrets, dragons, and win fights. The ultimate revive also provides a pseudo-Zilean-ult that can make a big impact in a teamfight.