One change I would like to see on Nasus's ult
Instead of giving the flat amount of armor/mr per second how about teaking it so the more damage the ult does, the more resistances he gets similiar to how it used to give him bonus ad.
This way if the
is at a disadvantage during a fight and is trying to retreat he won't be awarded the extra stats anyway if his opponents are killing him outside of its range. However this will be a substantial buff compared to live in situations where he is able to put himself in the thick of a fight.