We need more design for the solo players.
Look, I respect team play, I fully acknowledge that it is at the heart of the sport of league of legends, but as the game progresses and attempts to shift more and more into a pure team sport a good chunk of common man players, the soloquo players, are getting sorta boned.
Does anyone really want every single game to be only about team work with strangers? As fun as it sounds on paper, in practice the sion top is just split pushing even when built full tank. The zed mid, xin jungle, and voli support are all trying to get picks on in their own way, they enemy team picked a rammus, and your adc is just afk farming bot so he can see that sexy late game.
Why is this? because a good chunk of solo players just assume they have to carry their teams, hell they thrive off of that. It's fun when you pop off and we all know it. but honestly there is too much damage and too much targetted CC, mobility creep is insane, damage creep is insane, and to answer to that riot just made CC creep and tank creep a thing
So here's the issue, some classes literally can't kill other classes if they're on an even footing, If somehow your full tank malphite dies to my yasuo then it's a fools errand.
The next issue is that in this game, where you used to have somewhat long drawn out fights, everything has been reduced to half the time to fight as before.
A large majority of fights will see the average champion only able to unload one rotation, which sadly is enough to get one or two kills somehow and has a 25 minute long stun within that kit
if you play this game correctly you will on average 100-0 someone within 1-8 seconds, that number should ALWAYS be 8-16 seconds, the speed in which people are just destroyed is somewhat too much, I don't want to play rocket league of duty anymore. I want to play my old game where fights kinda dragged on for too long, but at the same time nothing completely shut down anything else.
I remember when Ekko and lucian came out and everyone was like "Jeez that damage, all that mobility"
now their mobility has barely been touched, and their damage values are roughly as they were, and both of them sit pretty low on the totem pole for both of these things
Zed used to be considered too mobile, and now look at the talon rework, look at some of the crap they put out. It's not even hard to catch a tristana any more if you know what to do.
It used to be
Burst damage beats the squishies 1v1 sustain damage beats the tanks 1v1 tanks beat burst damage 1v1
Burst+Mobility was a tradeoff for defense+sustain
There was also Burst+defense but there was never the foolish idea of Defense+mobility.... until Kled
Ok sure, burst, sustain, tank, everyone fell into these three categories for the most part... even the supports (Enchanters not included)
So....
now we have Kled.... Who is a burst damage capable sustain damage capable Tank of sorts. He can build a 3 way hybrid. Is he broken? Not by our standards, but that's because we're used to being 1shot, we're used to having no way of damaging tanks, and we're used to roaming across the map in like.. 7 seconds
It's fucking insane.
Top lane is only an island these days because there's nothing there worth taking unless there's literally nothing else to do in the match.
Vision is rediculous, supports buff the hell out of one class, which would be fine, if they didn't get it so early that a level six zed couldn't get a pick on a level 4 tristana.
All of the viable bruisers are only viable because they're abusing lethality (Still, been a problem for quite some time honestly)
Junglers are very very wealthy, Pick any champ in the game, you'll have good clear. You can just stun/fear/slow anyone and then 1shot them with your duskblade raka jungle these days, because who the fuck cares right?
Jungle.. the fucking role that they send champs to when they're too popular to just get gutted from top lane. Almost every single jungler is just a champion they kicked out of top, with the exception of a few specially tailored junglers (Who aren't viable right now) and maybe one or two mid laners.
The funny thing is that the jungle is so full these days, top lane is overflowing with shitty champ design, half the roster is outright troll pick levels of useless, while the other half is constantly teetering between mundane and outclassed by the rest of the lanes, or just fucking moronic levels of broken and obnoxious.
HP tanks? Dead
Sustain tanks? Dead
Bruisers? Yeah they're fucking dead
Hell fighters are dead
Towers? Down at 15 minutes or your money back!
Everything is so fucking obnoxiously snowbally, you can't come back from games half the time just because of the other team having stat sticks.
1v1ing is boring these days, oh boy i juked and then 1shot khazix before he juked and 1shot me
Riot answers this shit by implementing dark harvest, just incase you wanna be a late game assassin or some shit
what do people do? Scapegoat. It's champion X it's item Y, no it's the whole fucking game. This whole game is so out of whack that part of me says they should just remove everything and nerf everyone.
Last time I saw an item i didn't want to puke at the sight of: it was death's dance. But half the community just ignores it.
Remember sated devourer? That shit was so op back in the day, nowadays if you ever tried to stack it up your game would be over
Manamune is worthless on almost everyone that used to build it because it takes too long to stack
none of the defensive HP itemization sees the light of day because it's just more effective to build either full tank or full damage. Even GA has attack damage on it... what the everloving fuck was that?
Boots cost like nothing