Inspiration Keystones... what do you think?
So I've played a game with each of the inspiration keystones and I feel like they're meh compared to the other options you have available... anyone else feel this way?
So I've played a game with each of the inspiration keystones and I feel like they're meh compared to the other options you have available... anyone else feel this way?
Not a fan of the inspiration line at all. Kleptomancy is good on Ez or any sheen users, but that's about it.
I really like the summoner spell one on mages who don't have better options, like malz or taliyah. You can go TP for the early laning and ganking phases, then switch it up late game with exhaust or cleanse or ghost, w/e the situation calls for. Also the freeze ray one works with frost queens claim and hextech GLP, It's really fun and no one expects it.
I have been using the freeze ray talent on Sol since he rushes hextech, It's quite fun
Bard with unsealed spellbook... If that Bard knows what they are doing. Good lord, you better hope he screws up in laning so badly.