With the mage item update, mages are FAR too tanky when building full damage.
Mages has a lot of different item choices now. They can build all sorts of hybrid stats.
But they still have base stats balanced towards the old, inferior item system.
This means they have base stats WAY higher than any other class of champions compared to their intended items - a Fizz or Diana without a single item granting HP still has a lot more base health than, say, Master Yi or Talon - assassins of the opposite stat class.


. That's the only item to be compared.
, an item specifically designed for bruisers. An item that gives the same kind of stats any of the two mage items i mentioned above gives, except at a much higher price, a much less efficient build path and with no real defensive benefits over the flat health.
, but there are only an extremely selective number of champions that can effectively buy this item without being extremely far ahead and still be useful until they get another item or two.