I finally realize why the partial Rune refund is unfair and feels like dogshit for longtime players.

SzGamer227··4 votes·431 views

TL;DR: IP that players spent on runes before S7 was invested into a system that did not meaningfully improve their gameplay experience, and instead put them behind on meaningful champion purchases. Since the rune refund is only partial, these meaningless Rune purchases have become a permanent and irreparable setback in their progress towards buying champions.


The way I had been thinking about this before (as I'm sure other people have) is like this:

Players spent their time to earn currency, and then spent that currency on runes. Since they benefited from those Rune purchases, they have gotten what they paid for. Getting a partial refund on runes is a free bonus that they otherwise would not have gotten, so they got the full benefits of buying the runes, and will be getting free currency, so overall, their rune purchases will overall be beneficial.

Now however, I've taken a different look at the economy of the situation. Here's how I've broken it down.

Spending IP on runes doesn't just mean "now you have runes". It also means "you no longer have IP to spend on champions". Every purchase of IP delays the purchase of a champion, and since runes are a must-have if you want to be competitive in the game, you are almost forced into delaying fun game-enhancing purchases of champions in favor of groundwork stats that get you to the bare minimum for a fair experience. If you are a long-time player and you've sunk lots of IP on runes, it means that you have set yourself behind on buying into a meaningful and rewarding aspect of the game, which is champion diversity.

Think about how veteran players who have spent tons of IP on runes have set themselves hundreds of games behind on champion purchases.

Riot is now making them free, and only giving partial refunds for IP spent on runes.

After the refund, these players are still several dozens of games behind their champion purchases, and the reason they are so far behind is because they had to buy into an in-game system that was essential to play the game competitively and also offered no meaningful benefit to the player's experience in-game.

People who bought into the runes system traded a few points of MMR for an exciting and diverse champion pool to exploit and explore, and the point where someone be after playing League for 5 years before the Rune system was reworked, someone who started in S7 will be there in 3.

7 Comments

sketchy11 votes

Being a casual player myself, I can't say I'm very much affected, but I can still agree to this. Ironically, the people who benefit the most from this rework thingy are the players with the champ addictions, ya know, the first thing we tell others to not do:

NEVER BUY A CHAMP BECAUSE THEY LOOK BROKEN!!! Still stings though that the noobs who don't manage ip benefit the most :(

ChompyWulf1 votes

For someone to play competitively, they didn't need to buy every single rune out there. While many champs have specific optimal runes, a good many champs work OK on the same rune setup.

If someone blindly was collecting all runes, even ones that rarely if ever get use, they should have gotten champs instead and have themselves to blame.

SzGamer2271 votes

This isn't just about people who bought every rune. Even buying five or so rune pages just so you have one for each class of champion sets you back 3 or 4 champions.

ChompyWulf1 votes

So there is some incentive to use real money to get champs, which supports Riot and keeps LoL running. Realistically speaking, anyone not climbing Gold or higher won't be making the most out of most runes anyway, and they are nowhere as compulsory as people have been making them out to be.

SzGamer2271 votes

I didn't say I don't understand Riot's decision or that I disagree with it, I said I understand why people who have played longer than I have feel ripped off. Riot is just doing their best to band-aid the transition without compromising the amount of income they can spend on the game in the future.

A full rune page gives you 1000 gold of stats at level 1. Having the equivalent of 50 cs worth of armor, MR, and AD/AP before you even walk to lane isn't just something you can dismiss as being not important. All you have to do to make use of that 1k gold in stats is to deal or take damage in lane.

Oleandervine1 votes

If you chose to buy into runes (heavily) instead of buying champions, that's your free will decision. I bought into runes just enough to have a pair of pages I could alternate between depending on who I was using, and I filled in the differences with the Masteries, which offered more diverse stats (for free) than runes ever could. If you keep using the complaint that "well I bought runes instead of champs," that isn't Riot's fault, especially when masteries have existed for many years. Furthermore, if you're a veteran player, you likely already have a mess load of champions anyway, so it isn't like you've funneled every bit of IP you've gained into runes since you've started playing the game. At some point, you'd have had enough runes to make a few pages that you can alternate between, and then begin using the rest to buy champions. If you just purchased runes willy-nilly even if you didn't need them, that's just ridiculous.

Stop complaining about them refunding you on runes. It was a choice you made, so live with it.

SzGamer2271 votes

Runes are an essential part of playing the game competitively, and there was no indication even a year ago that they'd be removed in favor of something else. Additionally, they offered so little value to the game itself that Riot decided to scrap the system entirely and replace them with a revamped mastery system.

Runes don't feel rewarding to buy. Players bought into them because they had to do it sooner or later and no one thought they would be going away. You have to buy runes to make the champions you bought worth playing, and before Runes Reforged was announced there was no warning sign that said "If you buy runes instead of champions you will be permanently set back in buying champions, even after runes are removed".

Your attitude says "everybody who considered buying runes in the past should have anticipated this long in advance before buying" in spite of the fact that buying runes had been a reasonable alternative to buying champions until the announcement about preseason 8.

Giving a full refund to players who have five or so rune pages (just to play each class of champion) so they can catch up and buy the 3 or 4 champions they missed buying would be fair.

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