Godzilla Cho'gath - for those who don't want to just press R

woodvsmurph··2 votes·447 views

Not the best video, but hopefully you can see the potential in the build. Cho already get's pretty tanky just from ult stacks, so why not get tankier via some gunblade sustain instead of just pure tank items?

first item possibilities: item 3146 (if winning), item 3075 or at least item 3076 (if vs ad), item 3001 (if vs ap)

build item possibilities: item 3001 (your mr item, also buffs all your ability damage), item 3075 (solid armor item, adds to your ap damage), item 3146 (even more sustain than your passive alone, works similar to righteous glory - active let's you chase people down), item 3383 (if multiple ap threats or just a ton of burst and you are going tank besides gunblade - keep your team alive for as long as possible), item 3151 (for when you need more damage and get some durability too - your e is now basically a rumble q), item 3083, item 3512 (alternative to locket if you need mixed resistance item, also gives movespeed in lane for chasing people down, also - more hp= stronger voidlings to siege with. item 3143

Try the build out and enjoy; your opponents sure won't know what to expect. And yes, it can work in RANKED play - at least up to gold elo.

8 Comments

FireDrizzle1 votes

The ad on gunblade is bad on Cho because he has no ad scalings or attack speed steroids. Cho's damage is aoe aside from Ult so it gives reduced healing.

They nerfed Gargoyle on Cho, but I would still get it before any other mr item because Cho gets more hp than anyone.

Liandries is great.

Randuins isn't worth because the deadmans makes it possible to run from the enemy if they can see you, but with base ms you will be run down and killed. And not just if you are out of position, not escaping lost teamfights is a big weakness of champs like Cho gath.

Now they nerfed tank cho I wonder if item 3047 item 3152 item 3100 item 3151 item 3193 item 3089/item 3135 is best. I should play Cho again now I don't have to build tank and find out.

Friendly Ram1 votes

How was gargoyles nerfed?

FireDrizzle1 votes

[{quoted}](name=Friendly Ram,realm=NA,application-id=3ErqAdtq,discussion-id=Bs9JEqaI,comment-id=00000000,timestamp=2017-09-20T22:57:05.018+0000)

How was gargoyles nerfed?

It gives base hp as well now not just bonus so Cho doesn't gain as much R damage from it. I don't have the exact change in my head. The item has less synergy with Cinderhulk and steraks now, the reduced cinderhulk synergy is a nerf to jungle Cho. Steraks is actually a good lategame item on Cho, at least tank Cho.

woodvsmurph1 votes

Ad is ad - it buffs auto's and gives lifesteal in addition to spell vamp. Also, it give 80 ap - as much as most other ap items. But most importantly, it gives SUSTAIN without having to kill enemy champs or minions. Combined with cho's passive, it let's him sustain much more damage in lanes where he would otherwise potentially be forced out. Moreover, it gives you an engage tool with it's active - letting you run people down OR kite away. As for it being reduced healing due to cho being aoe champ - that's the case for most mages - ahri uses it just fine and she's definitely aoe mage.

Randuins is for if the enemy team has multiple crit or ad armor pen champs - because thornmail alone isn't enough. Also, it provides one more potentially useful slow for chasing or kiting. Combined with thornmail, it negates much of the enemy's damage while your extra sustain during the fight via gunblade let's you drain tank enemies the way a bork or bt would let an ad champ do that to tank cho if he can't just ult them for a 1-shot.

Your proposed build lacks much durability, gives no sustain aside from killing enemies, and is much weaker and more awkward to build until final build is complete. Like, your resistances are meh, your hp is so-so at best, and you also have 7 items for 6 item slots?

FireDrizzle1 votes

{quoted}

Ad is ad - it buffs auto's and gives lifesteal in addition to spell vamp. Also, it give 80 ap - as much as most other ap items. But most importantly, it gives SUSTAIN without having to kill enemy champs or minions. Combined with cho's passive, it let's him sustain much more damage in lanes where he would otherwise potentially be forced out. Moreover, it gives you an engage tool with it's active - letting you run people down OR kite away. As for it being reduced healing due to cho being aoe champ - that's the case for most mages - ahri uses it just fine and she's definitely aoe mage.

Randuins is for if the enemy team has multiple crit or ad armor pen champs - because thornmail alone isn't enough. Also, it provides one more potentially useful slow for chasing or kiting. Combined with thornmail, it negates much of the enemy's damage while your extra sustain during the fight via gunblade let's you drain tank enemies the way a bork or bt would let an ad champ do that to tank cho if he can't just ult them for a 1-shot.

Your proposed build lacks much durability, gives no sustain aside from killing enemies, and is much weaker and more awkward to build until final build is complete. Like, your resistances are meh, your hp is so-so at best, and you also have 7 items for 6 item slots?

It has 80 ap but at a high price. I would just prefer protobelt on Cho.

Deadmans is much better for chasing and kiting, plus you have E and with your build a slow from Hextech gunblade.

My proposed build is a oneshot mage build though, but still somewhat hard to focus. If I'm low I will just have to Q and only move forward to burst someone. You get massive amounts of hp from feast and the lack of resistances doesn't matter much with ninja tabi's 12% auto damage reduction. No not 7 items rab OR void staff.

woodvsmurph1 votes

It's price is not that high - 300 more than liandri's - for an active nuke, chase/kite potential, dueling power, sustain, and ad- so even enemies stacking multiple mr items against you still take damage from something other than your ult. Also, that ad buffs the dft damage at a much higher rate than ap does. Thus - it gives you more magic damage on-hit.

Deadman's is great for engaging and that's about it. Once you get hit or hit someone, it loses the movespeed bonus which must be rebuilt - which can't be easily done during a fight. Generally, cho has no problem getting into a fight - sticking to a target if you can't 1-shot them is another story.

Ninja tabi is nice - vs aa ad enemies. But it alone is not enough and stoneplate without other true resistance items mean's little more than 4 sec of pseudo-tankiness. And then there's all those ad casters out there who kinda ignore a lot of tabi's resistances. Darius doesn't care all that much, kayn - especially darkin kayn - will just cc you, screw up all your combo's, dance around most of your damage, and probably utterly delete you. I mean, your ap cho build could be OK in some cases, but you will be as durable as an orianna in a teamfight and completely reliant on kills to keep yourself healthy. You are also much more reliant on hitting your q and w from range - rather than having the option to close to melee, land e, and then have easy q and w setup.

Also, I've played variations of the build I suggest and pretty much have found success vs many different enemies. At the least holding my own without having to hug tower in matchups where traditional tank cho would be bullied and forced to play very passive. Ad destroying enemies where you would normally go even. This in gold elo. So, the build definitely works to at least that level. And yeah, some of the stuff like gunblade sounds really weird until you try it. It's like I used to go hextech revolver (when it had spell vamp) into thornmail on morde toplane (before rework) and regularly 1v2 get double kills vs enemy double buff jungler and ad toplaner - with them both being level 6 going into the fight. Nobody built thornmail on morde - but I did and boy did it make life hell for enemies. They literally couldn't fight back. Gunblade cho is kinda like that - you never know until you try it.

Xion The XIV1 votes

Wouldn't item 3748 be decent on cho? Since he can get up to 10k+ health with his build.

woodvsmurph1 votes

Yes and no. It gives only 35 ad - not much. It gives bonus on-hit ad based on your %hp - which is where you are looking and thinking it's gotta be broken. And it does do some nice damage; however - it does ad - which is largely negated by enemies having somewhere around 40%+ resistance via base armor. So for this reason it doesn't synergize with your kit other than that your ult increases it's damage some. So on squishies, it does give some OK damage - but you largely are just looking to ult them and insta-kill them. Vs a bruiser or tank, titanic damage is almost negligible since you don't have any armor pen or other ad items to go along with it and they will have tons of armor. As for considering the deathfire touch mastery for godzilla cho build... it doesn't get it's damage increased by the on-hit damage from titanic - it would only benefit from the 35 ad; which makes other ad or ap items a better choice.

So overall, I'd say there is synergy, but it's generally not worth it compared to another hp+resistance or ap item. Plus you have to remember the 10k hp only lasts a few seconds (like 4) AND your damage (other than true damage) gets reduced by a large % during this time - largely negating any surge in damage you would expect from 10k hp titanic proc vs 5k hp titanic proc. Feel free to build it, try it, and let me know how it works. Honestly, sometimes you never know stuff until you try it. Like thornmail mordekaiser, support camille, or on-hit teemo. Theorycrafting if you think critically and test it out can be very rewarding and let you forge a new meta well before the pro's realize it and before the low elo "idiots" like ME "copy" them. I say that because in NA high elo thinks low elo people can come up with good ideas or know anything about the game. FYI Faker actually said some low elo people come up with some of the best most original stuff because they are willing to risk new builds/roles for champs.

I could list of a ton that I've personally done, but I'll settle for one such example. Mallet was once almost exclusive to gnar. I thought... let's use it for on-hit/aa junglers like nocturne or shyvana. Tried it out and worked great. 2 weeks later, I am watching some video on YouTube about a new meta for junglers from Korea. Wow - they thought of frozen mallet on-hit junglers and NA junglers were starting to copy them. And pretty soon, we might just see low elo people adopting this "Korean" build. Some stuff definitely fails when you try new ideas (like liss support - which lemonnation was testing at the same time I was theorycrafting it when he played for c9); others, like morgana support (now a staple; used to be a mediocre/forgotten midlaner with no place in the game) turn out to be brilliant. So... go for it. Maybe go ad tank cho with stuff like cleaver for some cdr and synergy with your titanic damage. Add in a sustain item like bork, gunblade or death's dance, and 2 tank items. I haven't tried it... in a long while. Just do everyone a favor and try it in normals before taking it into ranked.

More from Gameplay

More by woodvsmurph