Time for a Zyra Buff

CoolKnightST··5 votes·1,360 views

On OP.gg Zyra currently has 45.51% winrate [statistics for all elo's]. While on Champion.gg she has 50.41% winrate [in plat+]. These are very disturbing numbers for a champion that has nature a high winrate in lower mmr because of her earlygame strengths. And it again shows how weak Zyra really is in the lategame.

Offcourse their are some reasons why her winrate is so low right now:

  • Zyra utility has consistently been nerfed over the years. And every time a nerf or adjust hit live she's becames more & more depended on her raw damage output.
  • The meta has been shifting again to lategame. With games that last 90 minutes she doesn't really stand a chance.
  • With the release of the item 2420 it's much more difficult for Zyra to take her snowballing to the next level. It's harder to dive 2v2 with the hourglass active while it's more difficult to counter when you get dived yourself.
  • The meta is also very camp bot centrical again with picks like Shen TwistedFate Leona Elise. I had a game with these 4 on the enemy team. You ain't going to get a snowball running where you finish the game on 20 minutes.

But that are not her only problems. One thing in particular she struggles with is the risk of taking runes:

We all known how strong Scorch can be. But for Zyra it has always been a gamble. Like mentioned in the first point. Zyra is very depended on damage. If she doesn't get a snowball running in the first 5 minutes she already get's outscaled in the midgame compaired when she takes Gathering Storm. Not many Zyra player figured this out yet. But right now it's just better to run Gathering Storm & Absolute Focus together. Absolute Focus provides you with 5-40 ability power when above 70% of your max health. This is very usefull since you are focussing on getting your magic penetration first. The extra ability power is also better for your ult burst. It's basicly a route you can take that provides similar benefits to your early game but without the drawbacks in the mid & lategame.

So everything is involved arround damage now. And that's a really strange design perfective for a support. I still remember the time when item 3116 was the item you would rush in your games and not item 3151 so you every Zyra rushing now. When did we replace utility with damage. It just doesn't make sence add all for her.

I would like to see her running more utility gain.

#Suggestion

  • New Extra Passive: Your abilities will mark enemy champions. This mark consumes & amplifies the next slow by x1.5. Targets can only recieve one mark every 5 seconds. (example Rylai's now slows for 30% for 1 second, Ekko's Timewinder slows for 90% etc...). Slow that extends 99.99..% become a root. (animation of thorns like Zyra E).

This change would help in crucial situations and further promote her as a catcher. We all known that feeling when whe catch an enemy by landing QW combo just in range for them to recieve the item 3116. I want to provide this feeling even before that by an passive like this. You would now be able to build her into two different directions. One build with item 3116 where she plays like normal but now with a stronger slow. And a build without it where she uses the mark to make ally slows stronger.

Thoughts?

5 Comments

Pandeonor2 votes

She has a 51,5% winrate overall wich is imho quite good and better then whole year 2017. And in lower elo the winrate is quite stable between 51,5% and 53,5%. I am happy with this because it´s >50% and not near the risk to be nerved wich was one risk some weeks before where her winrate was >54%.

Lategame- or earlygame-Zyra is a choice. Barely made by Zyra players wich may be because of "history" and/or youtubers wich tell others that it have to be played this or that way. This is not "god given". I have a lategame-playstyle but everyone is free to do what he wants to.

HaViktorture1 votes

Her winrate doesnt address the fact that her winrate is 50% when being play almost exclusively as a support. Riot needs to buff/rework her into a mage with 2nd support duties, like Lux and Morgana.

Pandeonor1 votes

{quoted}

Her winrate doesnt address the fact that her winrate is 50% when being play almost exclusively as a support. Riot needs to buff/rework her into a mage with 2nd support duties, like Lux and Morgana.

https://www.leagueofgraphs.com/de/champions/stats/zyra/euw/support/all

Actually 52,3%. I don´t know where your 50% are from.

Or here: https://champion.gg/champion/Zyra/Support?league=bronze Or here: http://euw.op.gg/champion/zyra/statistics/support

All same/similar.

NeedFly1 votes

I love Zaire. But it is a pity that it is most often useless. I agree with you and add: She is very weak because all the new and popular champions are too mobile. Zaire plants create a powerful front but new and popular champions easily overcome it.Ekko Katarina Kayn Rengar Vayne Zed Yasuo Zac Vi Shyvana .

In my case, the loan is obsolete. The summoner summer class of the killer defending the relief and his team does not work when half the characters are running around the map ignoring the walls and doing solo kills in random places.

I think it would have saved the creation if the plants had a smaller increase in damage from objects and more from the level and had for the damage caused to the owner. They are predatory plants, but in fact they are just killing. What would it look like Illaoi . But unlike it would not fight itself, but simply the fruit of the plant.

CoolKnightST1 votes

Ekko is indeed a hard counter to her. His Parallel Convergence basicly stuns all her plans and their is not much you can do against him. The blind also prevent you from summoner 3 him before he get's in range of you.

Katarina can be a problem. However one summoner 3 is often enouge to lock & burst him down. Unless she's going for a very defensive build with item 3102.

Kayn is a real pain since even if you summoner 3 him. He just has to much sustain to ignore your plants when he get's fed.

Rengar will probally be a problem again with his Q changes. You can predict when he ult towards you and E when he tries to jump. In most of the cases this would make him missing his Q. With the new Q (that is on the pbe, basicly his pre-reworked Q). The Q will hit you regardless and than their a problem.

Vayne lategame is a problem. However she should be a issue in the early to midgame since you are stronger.

Zed unless he uses item 3814. One summoner 3 counters him compleetly.

Yasuo lategame or when he's uber fed it's a problem but so long you can work arround his windwall. You should be fine.

Zac with enouge vision you should be fine.

Shyvana it's anyoing but not really a problem. She has no cc besides her ult and just the time invested into a gank by her is enouge to shut her down for the entire game. Her biggest issue is that it's hard to tell on what point in the game you need to focus her and what times you need to ignore her. With enouge vision she shouldn't be a problem.

Vi an summoner 3 is often enouge to counter her.


Ekko Caitlyn Galio Blitzcrank are the ones that give Zyra the most issues. All for their own reasons:

  • Caitlyn problem is that she's capable of playing to safe against you. This prevents you from snowballing the game. It's hard to poke her out of lane because of her longer range. A good but even a bad Caitlyn is able to prevent you from snowballing a game. The longer the game goes the less chance I have to win the game as Zyra. So that's why I ban her. With her nerfs it's a little bit easyier to burst her down. However it's very risky and requires you to play very aggressive. Not the best strategy when you have no vision over the jungler & midlane.
    • Jhin is similar regarding this because how safe he is during the lane fase. Lucky enouge he's nerfed enouge to make it a problem.
  • Galio isn't really a problem pre 6. The problems start to apear when he get's 6 and starts roaming. It prevents you to play aggressive in lane what again extends the length of the game. A good Galio can easy stall out your snowball with 10 minutes. And the biggest problem is that it's hard to counter him when he does apear. An ignite is usefull to shut him down after the act. But until he did his down. Their is litterly nothing you can do.
    • TwistedFate is very similar as far stalling the game goes. The main differents is that you are able to counter him with an summoner 3 when he does apear.
    • Shen is again similar as far stalling the game goes. The main differents is that you are able to counter him with an summoner 14 when he does apear. Still be carefull for the shen dive tho.
  • Blitzcrank isn't really a problem so long you have lane controle. The issue comes out when you lost it. This is often very depended on your adc. And it's clearly noticable when your adc get's outmatched by their adc. They setup a freeze and you can no longer zone them out since without minions the Blitz will just hard engage on you. Alternative when the enemy has jungle pressure towards you it won't be unlikely you get yourself into that situational. Blitz on it's own is never a problem but it's the external factors that made it a very tricky lane sometimes.
    • Leona is similar but yet different. She's not really a problem in a 2v2 situational. However in a 2v3 situation that's when the problems that to apear. Leona is one of the strongest setup support for a gank. And often that's enouge to shut you down when they have a good jungler & support.

Zyra are fine as far damage goes. Ok maybe her plants should get a better AI. It's still buggy sometimes. But her biggest issue is just her utility right now. This is the slow of the old item 3116:

V6.23 & lower 40% slow for 1.5 seconds for single target abilities. 40% slow for 1 second for area of effect abilities. 20% slow for 1 second for damage over time, multi-hit, and pets abilities.

Now let's look to how it is today:

V6.24++ (now) Damaging spells and abilities reduce enemy movement speed by 20% for 1 second.

So before the changes Rylai's provided Zyra with a 40% slow on her Q, E & R. Now she only has a 20% slow on it. That's one hell of a utility nerf for her. She never got compensation for losing out on the CC. And the only buffs she gained where damage buffs & cheaper itemasition.

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