About this mobility creep thingie Feat. Annie bashing
Ok, gonna make this a quick post, as I have to be a productive member of society and go to work soon.
Right now, we have a problem: mobility creep. Everyone and their dog's dog can dash around a fight, close gaps in the blink of an eye while it's target creates a new gap and then they flash and ghost and then blink once again. Or they are immobile melees who get kited to hell and back. With the advantages of mobility, a cute little thing called mobility creep was born.
"What is this mobility creep?" you ask. Well, mobility creep is (for the purposes of this post) the need to have some sort of mobility to be truly useful. You either move around fast enough or you will get either kited by the ones who do or get killed by them. Sometimes both. There is a little more to it, but by now you have certainly aquired a good enough notion of what it is by playing the game which kinda renders this paragraph useless.
With mobility creep creeping (heh) in, most people thought the solution would be to simply CC the mobile champions and render them useless. However, while CC'ing that pesky Yasuo who's dashing non stop through your team like an annoying mosquito works wonders to get rid of him, it works massively better on that poor Nasus who just got 666 stacks and wants to show you how hard he can hit.
For a while, all hope was lost. Until Riot came up with something: Grounding. Tell me what better way to deal with a mobile champion than simply removing their mobility? The best thing about it? It doesn't punish immobile champions as hard.
If we could have more grounding effects, the mobility creep would be vastly reduced. Imagine Singed with a Ground on his W (after all it's a mega adhesive) or Mega Gnar's jump having it. Maybe tapping it on Viktor's W, Swain's Q, Corki's W and even Jinx's Laser. Hell, give it to a lot of champions so we have a counterplay to mobility that isn't simply more mobility.
This bring us to a second point:
.
Riot has stated that Annie is currently like that for a single purpose: to keep mobile champions in check. By giving more Grounding effects to champions, the mobility creep will no longer be such a huge problem that it will require such a bullshit annoying fucking broken ohh, fuck it bullshit champion to exist in this state.
This would not only allow Riot to change Annie from the "I will 100-0 you. If I fail to do so, my bear Tibbers will finish the job for me. Even if you kill me, he's going after you!" to something more along the lines of a regular mage, with skillshots and counterplay that isn't simply "don't get in my range unless you're buying a lot of MR" which makes outplays really difficult if the Annie has any idea what she's doing.
Ok, I let some salt be spilled in the last paragraph or two, but you guys get the point. More Grounding = Less mobility creep = More viability for immobile and melee champions = Less power to overly mobile champions = No need to Annie be so goddamn annoying. It's a win-win-win-win-win. Those are 5 wins!
- We as players get to play around with a new mechanic
- Riot solves a big problem
- Melee and immobile champions get to be viable
- Mobile champions get to have their mobility to be more impactful
- Annie gets to become an interesting and deep champion
Shit, this became much bigger than I expected. I'm late now.
Anyway, thoughts?

