Small but nice change to certain Champion's Minions?

ShadowParker··20 votes·1,665 views

Well I'm an Annie main, and I also dabble in Orianna, so I was just thinking about how nice it is for Orianna's ball to show how far away it is until the ball teleports back to you.

And than I was thinking, why not do it for other champions as well who can do similar stuff. Such as Annie- It'd be nice to know how far Tibbers can go, and I never actually know when he will teleport to me, sometimes, when I get to far ahead of him, I'll just tell him to sit still for him to teleport back to me, but than I'm waiting for a few secs wondering when it'll happen.

I feel like this change could help players out for "clarity" Such as Leblanc Players/Shaco Players/ Yorick Players/ Morde Players/ And whoever else I didn't mention.

It wouldn't be a huge thing to do, but it'd be nice, I'm sure it would help some players out as well when playing these champions. (Ironic because most of these aren't very popular champions either).

8 Comments

Laughing Cupcake6 votes

As someone who plays Mordekaiser, I agree that a range indicator would be nice. I want to know just how far into their base I can send Garen's soul before I run out of range.

FantasySniper1 votes

On someone like Shaco or Teemo, who have no range limit and already have the "allied minion" indicator on the mini-map, it's not for them, but otherwise it greatly help someone like Heimer who has realistic restrictions on his effectiveness at range.

the Anarchit3cht3 votes

I don't think you quite understand. Heime has range indicators for his turrets, and furthermore, shrooms, turrets, and jibs are all stationary and provide a small amount of vision wherever they are placed. They don't need that at all. He is talking about minions like Tibbers, Shacos R, Leblancs double, Malz voidlings... etc

ShadowParker1 votes

@FantasySniper I'm not talking traps such as Caitlyn's traps and Shaco's boxes, I'm talking minions such as Tibbers, Morde's ulti, Leblanc's passive, etc..

@THE ANARCHIT3CHT I wouldn't say Malz's voidlings, they don't teleport to you as well you can't control them, there is no point. If this was the point I was making than we could add in a lot more such as Elise's Spiderlings, Yorick's Ghouls, etc...

I'm talking about units you can control. You see what I'm saying?

SAIZOxRYOMA1 votes

The voidlings actually do teleport to you if you walk out of their range. They can be commanded to push a wave if you leave your e on a minion, if you walk out of lane while that is happening they teleport to you.

the Anarchit3cht2 votes

He means one you influence direct control over. I still think it would be important for Voidlings, and maybe arguably more so. I can't see Elise's spiderlings or Yoricks ghouls. The spiderlings stick right on your ass anyway, and the Ghouls expend their life in seconds.

Kurado1 votes

I think even Orianna's ball range indicator could use a QoL change. The indicator is on Orianna, but I only look at her when I have to defend myself. When the ball is at the edge of my range I'd like to have a 1000 range circle around Orianna. (similar to Varus' circle).

EDIT: A better example may be to have it indicate the range like thresh' lantern. Although I suggested the circle to be centered on Orianna, having it centered on the ball could work too. http://i.imgur.com/6SJgqhX.jpg

ShadowParker1 votes

Personally in a teamfight, Its rather difficult to see that huge circle, I find it easier to just have what is it right now. And I pretty much learned to watch both her and the ball, can't really focus on one or the other. It's what makes her so tricky to play efficiently

More from Gameplay

More by ShadowParker