Really useless mastery choices?

Bultz··1 votes·337 views

I have to ask, what is the point of the useless mastery choices we get? Like Some choices are like gain 4% attack speed, which is sweet, but then you have things like natural talent giving 2 ad points level 18. Don't you think 2 points is outright useless? Legitimately, 2 points late game is nothing when damage level falls of mid game and most of the time everything is about broken crowd control in teamfights. Like gain 10 health with scares, but that is so useless 10 health is like nothing when in a fight. Then you you have things like fearless with 10% magic and armor resist which is really strong as well. Like I don't understand anyone want to explain?

4 Comments

ph1234k2 votes

You are fudging the numbers here.

4% attack speed is achievable only at 5 ranks of the mastery.

So add 5 ranks to the others for equal comparison. That means for natural talent you have 2.44 AD at level 1 and 10 AD at level 18 Veteran's scars you get 50 flat health

Bultz1 votes

{quoted}

You are fudging the numbers here.

4% attack speed is achievable only at 5 ranks of the mastery.

I didn't say anything about putting in point or how many it took?

So add 5 ranks to the others for equal comparison.

that isn't my point, my point is no matter how many points why 2 ad points which is usless?

That means for natural talent you have 2.44 AD at level 1 and 10 AD at level 18

again 10 ad is meh

Veteran's scars you get 50 flat health

still meh

ph1234k2 votes

That "meh" you speak of is thousands of IP worth of stats.

But okay, what is your point? You don't like them? You think they are underpowered? If so, how much AD or health would you need before you considered it good enough for a mastery?

Wolftastic331 votes

{quoted}

That "meh" you speak of is thousands of IP worth of stats.

But okay, what is your point? You don't like them? You think they are underpowered? If so, how much AD or health would you need before you considered it good enough for a mastery?

I think natural talent is great, especially on hybrid champions. Also, do take in mind that the 15 AP will be about 20 on mages, as they will often buy a Rabadon. The 10 AD will make their AA's a little less useless as well, while the 2 AD at level one will help a tiny bit with getting Cs for them.

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