@Riot Why has no one ever talk about remaking the rank system?

LegendmakerGX··3 votes·529 views

This rank system is just horrible and design by a bad team, it is like a roll the dice and hope you get a team that is able to play smart. I want to match up with people who gets based off their score and K/P in rank, not with players who just got lucky to climb up. Can anyone tell me how this rank system even judge a person skill? It's always based off of luck, I have seen a person who was diamond 5 last season and did placement get plat 2-3 when he had a 4 win and 16 lost??? Just because he had diamond last season which I can't even consider last season even real thanks to Rito implementing that boosting system called dynamic Q does not mean he deserve to start off at a high tier all thank to his last season.

Match making is even worst for rank, even tho I'm plat 2 this stupid system balance the team out so re fken tardedly. gold 1 + platinum and 1 diamond who first time a champion in rank vsing a enemy team stack full of platium??? Just because we have a washed up diamond who is low mmr doesn't mean you should give the enemy a full platinum team. a diamond + gold does not = out a fken platinum.

This system is over 3 years old and amazed in your update video New001 has not even talk about rank system + intentional feeder update. https://www.youtube.com/watch?v=pFwrySPCff8. This rank system as it stands is practically made by a 10 year old with no thought ever put into it. You win you gain point! you lose? you lose point! until you get to promo and then pray you win 3 matches to get to the next stage!!! Seriously who was the one who got hired that design the system? Since you pay that person to much for a system that can be made by any off the street person.

Why not judge a player on how they play? K/P, CS, TURRENT,WARD??? even if they lose if a team mate does something that is useful then they deserve to lose less point and if a person on the team does not a single thing and got carried then he still deserve to gain points too but earn less points.

You can probably use the grading system after game for help but even that is a dump system, players can go 12/0/5 and not get a S because they have low cs. No update to this system was ever made even though of players feed back on how they don't get a S because of CS even though they did the most and carried.

6 Comments

I am Pacman1 votes

Tl;dr since he didnt include one:

"I've reached my max rank at my current skill level and can no longer climb so it must be riot's shitty system that is preventing me WAAAAA WAAA WAAA"

Why not judge a player on how they play? K/P, CS, TURRENT,WARD???

Find me a way to accurately measure that across 27 divisions 5 different roles (more if you count subclasses which you would have to since a zed mid stats aren't the same as a anivia mid) and over 130 different champions and I would be 100% down to see it implemented.

Right now the champion grading system pretty much just compares your stats to everyone else playing that champion in that role and if you are in the top X% in enough of the stats you get an S. As you can see this already causes problems when people preform amazing winning multiple teamfights for their team but still get an A because of low cs.

Or how about supports or tanky champions. There is no stat to indicate that game winning janna tornado to stop the kha from destroying your backline or that game winning malphite ulti on 4 targets and then you die with stats of 0/9/11.

These are just examples with random numbers but you see where the problem comes from.

EDIT: I just looked at the game you were complaining about. That gold 1 lucian was 10/6/4 with the majority of the damage on your team.

LegendmakerGX1 votes

well first of all I'm climbing the ladder sort of faster then you and with out duoing non stop so please don't tell me I've reached my max rank when I actually Solo Q in Solo Q not duo to get carried. Once in a while I'm cool with duoing but when you do it non stop then don't tell me I've reach my max skill level.

Tell me Pacman are you really satisfied with the rank system we have right now? Tell me your reason, since for started this system rarely judge a player on their individual play. A person can have a losing team but did upmost best in his lane to win but can't carry mid/bot/top/jungle should that single player lose a full point because he was unable to carry 4 other players even tho he got his objectives, got his kills,his cs,his turrent?

I will not lie I have trash games too where i got 1/7 and i deserve to lose full point that was on me.

For your 3rd question on support and tanky champion.I said K/P WHICH MEANS KILL PARTICIPATION if they go for assist then no crap they will get assist which will judge them,ward and turrent too. You act like I left those out which I didn't, If a tank or a support does less then 20% of team fight and help do you think they deserve to earn full high point or less when their other team did all the work?.

To your Edit part the Lucian is 10/6 because I camped his lane that is the reason why i had more K/P then TOP OR MID. Don't pull out the crap on why I can't gank the others too because I did and for one I can't gank every single lane that loses their match up in under 5 min of the game starting.

I am Pacman1 votes

{quoted}

well first of all I'm climbing the ladder sort of faster then you and with out duoing non stop so please don't tell me I've reached my max rank when I actually Solo Q in Solo Q not duo to get carried. Once in a while I'm cool with duoing but when you do it non stop then don't tell me I've reach my max skill level.

Who the fuck cares? You said the ranking system was only based on luck and then proceeded to ask why they don't use a different system based on mastery or other stats besides the endgame win/lose so I pointed out some problems with using those stats. Are you trying to start a dick measuring contest or something?

Tell me Pacman are you really satisfied with the rank system we have right now? Tell me your reason, since for started this system rarely judge a player on their individual play. A person can have a losing team but did upmost best in his lane to win but can't carry mid/bot/top/jungle should that single player lose a full point because he was unable to carry 4 other players even tho he got his objectives, got his kills,his cs,his turrent?

I will not lie I have trash games too where i got 1/7 and i deserve to lose full point that was on me.

A person can be feeding their ass off but somehow they got a lucky team and they manage to carry him through to a win. Does that person deserve to win? Since your stance is if they should be rewarded for doing good while losing they should be punished for doing bad while winning or they don't deserve to win. In the current system I'd argue this is almost a non issue as the chances of getting 4 shit players that all lose their lanes are just as high as 4 great players who all win their lanes.

It would feel like shit to win a game and then be punished for it. What if only early game they did badly (que any top tank)and ended with a score of 0/11/6 but turned it around and won that one single teamfight late game that led to the win. That person did badly sure but it would feel even worse to be punished after you helped your team win the game. They didn't do as much as other people but how do you argue that the damage the adc deals is more important than the peel he recieves to win the game one way or another? What are the values for these things? Including all the feeding it still led to the same result of a win.

These are the kinds of questions we have to answer if we want to change the system to use other stats. I don't have the answers but the question still stands.

For your 3rd question on support and tanky champion.I said K/P WHICH MEANS KILL PARTICIPATION if they go for assist then no crap they will get assist which will judge them,ward and turrent too. You act like I left those out which I didn't, If a tank or a support does less then 20% of team fight and help do you think they deserve to earn full high point or less when their other team did all the work?.

Wtf is 20% of a teamfight? 20% of the damage? well shit then janna, raka just got the short end. Kill participation isn't any more accurate than any other stat to measure in game skill.

To your Edit part the Lucian is 10/6 because I camped his lane that is the reason why i had more K/P then TOP OR MID. Don't pull out the crap on why I can't gank the others too because I did and for one I can't gank every single lane that loses their match up in under 5 min of the game starting.

So you end it off by saying that the stats in your last game are misleading and that lucian actually wasn't doing well. You are just proving my point as to how hard it is to measure in game actions from the stats that we collect in game.

LegendmakerGX1 votes

Damn Pac you are horrible at even knowing anything.

"I've reached my max rank at my current skill level and can no longer climb so it must be riot's shitty system that is preventing me WAAAAA WAAA WAAA" < Don't say this to others when clearly you are the one who reached your max level skill since you need to duo in a Solo Q mode non stop to actually climb.It actually makes me giggle how you said I've practically reached my max level but I rarely need to duo to even climb the ladder which you are obviously doing right now.

Did I not say they deserve less point if they win? and even if they lose which is the enemy the person who did the most deserve to lose less point because they actually contribute a lot and did more the the others.

wtf is 20 % of a team fight? gtfo are you really platinum? Support actually has the highest % of K/P 80% of the time because they support from the back or CC for the team. Not sure where you got the part of saying 20% of the damage, if tank are in team fight usually they have a CC no DUH and they obviously will get assist from tanking and CC enemy for their team.

Last part where Lucian did well he actually did fine and got ganks from me, the so called rusted up diamond top and platinum mid Yasou lost their lane even with out a gank and with out the enemy even ganking them. I said it once and I will type it agian, LOOK AT THE K/P.

Why I said the match making is horrible is when you can see they take a platinum 2 MMR/player and take a bad diamond who is falling to the platinum tiers they would put him in a plat game but to balance that out for the enemy they would do 1 gold+1 rusted diamond thinking it = a full platinum team vsing the enemy who is stacked with platinum.

Master Vemira1 votes

[{quoted}](name=I am Pacman,realm=NA,application-id=3ErqAdtq,discussion-id=Bg1pLimq,comment-id=0000,timestamp=2017-03-28T00:55:38.828+0000)

Tl;dr since he didnt include one:

"I've reached my max rank at my current skill level and can no longer climb so it must be riot's shitty system that is preventing me WAAAAA WAAA WAAA"

Find me a way to accurately measure that across 27 divisions 5 different roles (more if you count subclasses which you would have to since a zed mid stats aren't the same as a anivia mid) and over 130 different champions and I would be 100% down to see it implemented.

Right now the champion grading system pretty much just compares your stats to everyone else playing that champion in that role and if you are in the top X% in enough of the stats you get an S. As you can see this already causes problems when people preform amazing winning multiple teamfights for their team but still get an A because of low cs.

Or how about supports or tanky champions. There is no stat to indicate that game winning janna tornado to stop the kha from destroying your backline or that game winning malphite ulti on 4 targets and then you die with stats of 0/9/11.

These are just examples with random numbers but you see where the problem comes from.

EDIT: I just looked at the game you were complaining about. That gold 1 lucian was 10/6/4 with the majority of the damage on your team.

kill participation is a percentage, and a much fairer value to supports then kda i didnt even bother to read the rest, any mid should have the same KP

I am Pacman1 votes

kill participation is a percentage, and a much fairer value to supports

Im trying to have a discussion here man, if you don't even want to read my post as to why kill participation would be bad then why bother even making a thread to discuss this whole topic in the first place?

More from Gameplay

More by LegendmakerGX