Suggestions for Season 5
What I want out of season 5 is for dragon to take a team to kill it instead of 1-2 people and adjust the numbers on the buffs it gives you. Tower damage needs a huge buff and more reliably stop diving at lower levels. tier two towers need a higher shield that generates faster. The jungle needs to be less tanky early but harder later to give more diversity to jungle paths, picks and decisions. Smite needs to have a lower CD but raise the CD on enchants that effect enemy champions. Higher HP on towers would be a good start on fixing them. Towers also need to lock on quicker to feel safer and more fluent. To make towers hit harder, adding an armor shred per shot or %HP missing or max would help a ton.
Other suggestions for better gameplay and more diverse choices include: upgraded trinkets hold charges of two and are unique so you can place up to 5 wards on the map at once, if you have a sightstone as well;raising the upgrade price of trinkets would be something to consider. or lowering the CD on trinkets in order for you to place down more wards, scan more bushes or scout more areas. Adding attack speed on the elixir of ruin would make this a more viable option. Upping the mana pool per level I feel would be a fair change to all champs. especially since at level 18 most mana pools are around 1180 which is insanely low considering how many spells now cost around 90+ mana each. Raising the move speed of certain champs and lowering base move speed of others would be a nice change too. examples like, non-mobile champs should have a higher move speed than the average champ and mobile champs should have lower base move speed. These are my thoughts on what I feel needs improvement in the new season.