Yasuo issues, according to a long time player who was there since his release, even long before
Yasuo, supposedly being a "feast or famine" champion can nowadays simply come back into the game by getting
. Why do you think so ? His kit has way too many "outplay tools" compared to your average champion. Take
, can she outplay someone by dashing everywhere ? No. If she's fed, she's a monster, if she's feeding, she's shit.
even if 0/8, once he gets
has the potential to 1v1 any fighter / mage in the game because of his overloaded kit.
Let's see : a shield that comes back each time he dashes, walks or use his ult, and the value is big enough to simply act like a
against damage (yes at all point in the game, his shield can just negate a damage spell).
Yasuo is supposed to be a late-game carry, he has been designed as a melee adc. BUT he's actually a lane bully shitting on most mages because of his mobility allowing him to dodge skillshots with no effort (just because it has a shiny animation and VFX, doesn't mean he does awesome playz by pressing E, even if I admit some players are godlike).
Your average Yasuo player didn't "outplay you" he just randomly dash and you can't predict it by throwing skillshots, literally has a spell saying "fuck you if you're ranged", and heck can even block ultimate. By blocking I don't mean blocking like
E, no literally deleting the projectiles, and it lasts long enough for him to hit you through it (yes because he can still AA you if you're melee through his wall, but you can't AA him if you're AA is a projectile, fair right ?)
He also has 2 freaking passive. Let's see,
also has 2 passive but they work together with his kit.
simply has a shield from level 1, and double crit chance, means he can reach 100% crit with 2 full items "bUt He dEalS 50% lEsS cRiT dAmAge". Still, a
with
can deal 200+ damage per AA + Q.
Now let's see his ultimate. It can be triggered by ANY displacement, and by any, I mean even
and
wall can allow him to trigger it. Now let's see how overloaded it is :
- his ultimate deals a decent amount of damage and can be triggered by him or his allies
- his ultimate can affect multiple targets
- his ultimate refresh his shield
- his ultimate can stun enemies for 2sec in the air
- his ultimate grants him 50% armor pene, he doesn't need to build armor pene
- his ultimate puts him outside of turret range, for no reason at all. Just "because"
That's 6 EFFECTS on a single skill.
TL:DR :
doesn't belong in this game, he simply feels like a champion you'd play in a pve / hack'n slash game. And with such an overloaded kit, no ressources, near to no cooldown on his skills, he will always remain unfair, unfun and boring to face in any match up "meta" or not
), champions who rely on positioning and kiting (
), Champions who have to get a Certain set of combos off to unload their damage, and are left in a poor spot afterwards (
). All of these have outplay potential, just by being Better at the game's mechanics and having better knowledge of CD timers, builds, and general play mechanics.
,
,
,
Have no such potential. Be it insane scalings (1/2 items and they can just ignore your efforts to outplay), A kit that doesn't punish poor play decisions (Free escapes from terrible decisions), or just general Boosts and amplifications that make the champion so utterly forgiving that you don't feel bad going 0/4 in lane, because you're going to farm and get your powerspike, and end up unstoppable anyways. Between Mixed damage making counter-builds ineffective (
although both require a lot more skill and better timing to play now) are an ACTUAL issue that needs to be addressed.
for example it would be 35 x 1.5 so he'd have 52.5% armor penetration on his critical strikes for 15 seconds.