Riot add AP ratios and lower base damage

xJLx MCHammer··1 votes·271 views

How many does will you make this mistake riot?

You fear champions snowballing with gold from having Ratios that are very high so you give champions low AP scaling and high base damage. This way, scaling is impacted more by leveling, it becomes linear.

It may sound good but it this is why champions that were designed to be mid end up going to not lane. Annie( not anymore), Zyra, Malz, hell even galio...

Why? Because when they have high base damage, they don't need to build damage. They just need that damage or decent cc in their kit like Malz

Riot always responds by nerfing more of the champion damage until they become supports. Look at Zyra and Malz....look at what happened to them!

And worst, this makes Support have the ability to become good solo landers because of high base stats that have no scaling.

Riot, don't be afraid of adding high ratios and low base damage. It's okay for AP champions to scale. AD champions are affected by gold much more!

3 Comments

Galiö1 votes

Then they would be garbo early game and free food for AA champs. Would become league of marksmen

xJLx MCHammer1 votes

{quoted}

Then they would be garbo early game and free food for AA champs. Would become league of marksmen

That's the idea. If you scale well into late game, you should be weak early game. That's kind of the idea

Riot is trying to make every champion become linear in terms of power. The only power bumps you see are major levels like 6, 11, 16.

Galiö1 votes

[{quoted}](name=xJLx MCHammer,realm=NA,application-id=3ErqAdtq,discussion-id=Bbjn7oWV,comment-id=00000000,timestamp=2017-04-19T15:15:04.759+0000)

That's the idea. If you scale well into late game, you should be weak early game. That's kind of the idea

Riot is trying to make every champion become linear in terms of power. The only power bumps you see are major levels like 6, 11, 16.

No they won't be weak early. They'd be useless. I can only imagine a mage doing 40 dmg plus 7 dmg every 6-8 seconds while getting hit for 75 every second by the enemy not including their spells.

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