@Riot: Burst Mage Balancing?
So to keep it short: Assassins got changes to make them more about mobility and target selection while requiring time to burst down their target. Time their target can use to react and either escape or fight back.
So are Burst Mages (Veigar, Syndra, Ahri, Annie, etc) going to get similar changes face the same requirements, rather than being able to land hard CC at range and then 100-0 most non-tanks without even having to get in melee range? Moreover, are there any plans as to how to differentiate Burst Mages and Assassins from one another?