[{quoted}](name=Hexs Fortune,realm=NA,application-id=3ErqAdtq,discussion-id=BY0PtusE,comment-id=,timestamp=2017-07-20T04:32:09.323+0000)
Usually the lane that wins has a support playing alongside the adc making plays, zoning and applying varying degrees of pressure.
Usually the lane that loses has a support playing behind the adc and being passive.
I feel any support who goes into games with the second plan in mind is usually giving their team a handicap.
It's pretty frustrating trying to manage the wave, csing, attacking the enemy adc when he cs's, keeping an eye on the minimap and having to deal with the zoning from the enemy support, all without your support applying some pressure/ zoning of their own
I 100% agree... most guides acknowledge this for support players, yet so many games the support player doesn't understand...
I main both adc and support... and its actually bad that I do, because you just see how inappropriately positioned all these supports are... THE WORST OF IT IS.. They didn't help you much in lane and you got zoned all laning phase... didn't get you fed... then mid/late game they roam all over the place and don't peel for you one bit... then it turns into "this adc sucks/sucked"
Or they go mid level 6 with their ult.. and its like DUDE U SCREWED ME ALL LANE PHASE! NOW U GO GIVE YOUR FIRST ULT TO THE MID LANER?
Full health
s and l
s standing a flash length behind you... so even if u make a nice trade.. u can't capitalize because they aren't in position..
Support should ALWAYS be parallel to or slightly in front of the adc, maintaining bush control (vision).. when the support is below half health.. okay maybe you stand behind me... but that's it.. (of course there are many exceptions, but this is the general rule)
Its basically all about angles of attack... if the support is standing back... they give more angles to the enemy on your adc..
They don't have to poke or do anything necessarily... but at least be in position and in range of the ally adc so if the enemy makes a mistake you can do something...
But then again, you do get those super agro
s that go 0/7 in 15 mins... they don't understand.. just Q - auto attack.. run away.. no use standing around while Q is on cooldown giving the enemy opportunity to poke you back.