Heating up should replace crit

CoolKnightST··3 votes·320 views

What does turrets do? Heating up:

  • item 1051 (8% crit): +0.8% / auto attack (up to 4%)
  • item 3093 item 3122 item 3086 item 3078 (10% crit): +1% / auto attack (up to 5%)
  • item 1018item 3150 item 3142 (15% crit): +1.5% / auto attack (up to 7.5%)
  • item 3031 item 3087 (20% crit): +2% / auto attack (up to 10%)
  • item 3104 (25% crit): +2.5% / auto attack (up to 12.5%)
  • item 3046 (35% crit): +3.5% / auto attack (up to 17.5%)
  • 50% crit = +5% / auto attack (up to 25%)

item 3031 new passive: Increase heating up by 2 auto attacks. Let's say you have item 3031 & item 3046 (or 55% crit) that's +5.5% / auto attack (up to 27.5%). With this new IE passive you can now go up to 38.5% after 7 auto attacks.

4 Comments

BlkGolem2 votes

This would be interesting given new Ashe and the fact that over time Riot has been getting rid of random percentages and now it seems like crit chance is the only randomized percent (phage used to have the 25% chance to slow, etc) so this would be interesting, and idk if Riot has been thinking about changing crit sometime, but it seems to me they will someday. Idk how well this would work. Also, I didn't understand it at first; heating up gives crit chance and not dmg or anything. Interesting Idea but idk.

MisterHealYoGirl1 votes

Sooo everyone becomes Ashe.

Critmaster Garen1 votes

what about abilities that can crit, like gps q?

youre only considering the stat for adc. doesnt seem entirely fair. crits dont need to be removed. we need to remove their randomness and make it a factor a player and his opponent can anticipate.

CoolKnightST2 votes

That's where it get's intressting. Whe can aply the heating damage increase to his Q. So basicly his Q get's stronger the longer the fight goes.

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