Artillery Mage Item Idea

ModJango Mage··17 votes·1,023 views

So, as must of you propably know, the mage item rework is coming somewhere around early next year. It is hopefully going to solve a lot of the problems that mages and assasins have in their itemization. Because of this i think its about time for me to share one of my ideas that has been in my mind for a while now. Its an item for artillery mages and (ap)champions with really long ranged abilities. It is beacuse i tought it would be cool if these kind of champions had a uniqe item for them. Lets see it:

-70AP -10% CDR -Unique Passive: If your spell hits a champion when you are more than 900 units away from them, it is going to deal bonus dmg to them. This dmg is encreased by every 100 units with a small amount, up to 1500 units.

The numbers could of course be changed, i just wanted to show the basic idea.(900 units might be too close, and no idea on the base dmg nor the ratio). Also im not sure if it would need cdr or not. I think this passive could also be given a charging mechanism, just like ludens, so you wouldnt be able to spam it. The first synergies are obviously the artillery mages. Xerath Ziggs Lux Velkoz But it could be used on others with abilities that have the potential to dmg an enemy from a long range. Brand (your ult bouncing far from you, or ppl walking away from your passive) AurelionSol (R) Zoe (E and maybe Q altough she might be too close when it hits) Fiddlesticks (Just like brand E bouncing away from you) Karthus (RRRRRR) Rumble (R)Viktor (R if its far away from you enough) Nidalee (Q) Teemo (R if you are far away enough from the one who steps on your shroom) TwistedFate (Q) Singed (Q if hes far away enough from the enemies in his posion) Aaand lastly it could get some use on some other champs as on off meta thing.Corki Varus Jhin, also APMaokai (E) and Nami (R) As you can see it would really have a lot of potential users, so i think theres defenetly room for it. But ofc let me hear your tought on it.

11 Comments

Illâoi Evê Siôn11 votes

I would love this on Karthus.

Dead flag blues3 votes

As an ARAM player only, I'd be crying if long ranged mage got buffed with an item like this. Can't tell for SR tho

ModJango Mage7 votes

Good point! I think they could make it an only SR/TT item.

skocc2 votes

Its a nice concept but poke mages are already super strong as it is, that would just make them completely busted, maybe it would be better if you hit a enemy with a skill more then 1000 units away, you will gain true sight on them for 2, 3 seconds?

ModJango Mage1 votes

I could defenetly see that working too. Since it would make you able to land your other abilities more easly if you had no vision of that target.

Disulfiram2 votes

I don't like the idea of giving more bonus damage, since the game already has too much damage as it is. What about refunding a part of the cooldown and/or mana cost of the skill instead?

ModJango Mage1 votes

This could go well too. my idea was to somehow reward them for landing a spell from long range,

Ahri Inari1 votes

"So, as must of you propably know, the mage item rework is coming somewhere around early next year" Really? What is your source.

NineTailedMystic1 votes

Should be some details on the most recent Meddler's Thoughts.

ModJango Mage1 votes

Im honestly kinda surprsied you never heard of it. https://boards.na.leagueoflegends.com/en/c/developer-corner/tqLzRtbG-ap-itemisation-context This is not the only source tho, it has seen lot of talk elsewhere too.

NineTailedMystic1 votes

I don't really think those Mages really need help though.

More from Gameplay

More by Jango Mage