[{quoted}](name=Warlord Rhinark,realm=EUW,application-id=3ErqAdtq,discussion-id=BRi1xcmY,comment-id=00020000000000000000,timestamp=2018-11-29T09:15:38.211+0000)
I'd blame the wording that was used.
No native english speaker and the wording felt just fine to me.
[{quoted}](name=Warlord Rhinark,realm=EUW,application-id=3ErqAdtq,discussion-id=BRi1xcmY,comment-id=00020000000000000000,timestamp=2018-11-29T09:15:38.211+0000)
And I just said that if Karthus gets nerfed, this, what I consider minor, is probably not a nerf that'd do the biggest harm, especially considering the added benefit it just got of applying damage every 0.25 seconds.
That's just a simple QoL change that already slightly reduces his damage output by a varying amount depending on how long he applies his E for every cast. The nerf might be minor at later stages of the game, but this is an awfully strong nerf early on.
[{quoted}](name=Warlord Rhinark,realm=EUW,application-id=3ErqAdtq,discussion-id=BRi1xcmY,comment-id=00020000000000000000,timestamp=2018-11-29T09:15:38.211+0000)
As if Karthus players actively use E at early levels.
Yup they do!
It only deals "half" damage within the very first second, and then continues to deal normal damage afterwards.
That's right, the longer your keep your E activated the more it offsets the lost damage. But there are still numerous situations where the damage loss is really damaging.
And even if it is, we can just make it so the damage it deals upon activation is a full 1 second's worth of damage immediately, and then the damage it deals every 0.25 seconds.
I guess that could be possible, depending on riot's code. But that would lack consistency. But that's not out of the question I guess.
So the initial activation can deal 20 - 40 - 60 - 80 - 100 (+ 20% AP) immediately, and then 5 - 10 - 15 - 20 - 25 (+ 5% AP) every 0.25 seconds.
(Assuming my proposition isn't completely out of the question).
I mean, I'm still unsure why you would want to nerf that spell, especially after stating that it does too little for how much it costs early on. You could do a slight shift of power though, having the spell deal 40/55/70/85/100 per seconds instead, making it better early on and reducing Karthus dps later on. But again, I'm not sure that's a relevant change.