Just lived the season 8 dream!

FCJAAAAGOOOO··18 votes·2,486 views

We aced the enemy team at 19:45 around top lane, Baron spawned, we killed it in 10 seconds, I already had Banner and we just pushed with a single upgraded cannon minion through 4 towers and won the whole match.

It wasn't fair at all but I have to admit it was a little fun. I feel a little dirty lol

14 Comments

LetMeCarry19837 votes

How the hell did you get your team to push down four towers? I can barely get my teams to push down one.

FCJAAAAGOOOO1 votes

good ol' Baron buffed Banner buffed cannon minion! It put in work lol.

Late For Tea2 votes

{quoted}

How the hell did you get your team to push down four towers? I can barely get my teams to push down one.

How did he get his team to take baron? After an ace, my team just goes to clear jungle camps or recalls, despite still being pretty healthy.

densi3 votes

sounds like half of my games but I am on the losing side

130x1 votes

{quoted}

We aced the enemy team at 19:45 around top lane, Baron spawned, we killed it in 10 seconds, I already had Banner and we just pushed with a single upgraded cannon minion through 4 towers and won the whole match.

It wasn't fair at all but I have to admit it was a little fun. I feel a little dirty lol

Not fair? That is what you should be doing every game.

Feel Apathy2 votes

{quoted}

Not fair? That is what you should be doing every game.

You're wrong.

Your teammates run it down mid while you recall, give the enemy a quadra kill and you lose the game.

That's what happens every game.

Ayzev12 votes

One successful team fight at 20 minutes was enough to enable them to end the game in a single push when only 1 turret in the lane was down beforehand. It used to take more than that to win.

Velzard of Koz2 votes

Since OP didn't provide context, I have to assume this is the game in question:

https://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/2759110272/43124676?tab=overview

What is so strange about them winning that way? Somehow 0/2 Sejuani got killed by 3/2 Kai'Sa, 4/0 Viktor killed 1/1 Nami while they put resistance likely as 2v5. 5 players killed 2 less fed or underfed players, what a magic. Then 5/0 Viktor killed 0/3 Teemo, how uncalled for. 4/2 Kai'Sa killed 3/2 Vayne, the closest you can get to tension. Except it was 3v5 at that point. Finalized by 0/3 Sejuani killed by 0/0/5 Renekton. While Camille seemed afk.

Not surprising 5:14 match ended this way. Not surprising match where one team steamrolled over the other ended this way.

So saying "One successful team fight at 20 minutes was enough to enable them to end the game in a single push when only 1 turret in the lane was down beforehand." is very far from the truth. Entire successful game allowed them this.

BTW as you can see the enemy had 1 turret where they had 3 turrets before the push, 2 dragons and the mentoined baron.

PhDs Nuts1 votes

[{quoted}](name=Velzard of Koz,realm=EUNE,application-id=3ErqAdtq,discussion-id=BO79Q3RA,comment-id=000100010000,timestamp=2018-04-09T18:04:54.736+0000)

Not surprising 5:14 match ended this way. Not surprising match where one team steamrolled over the other ended this way.

It was 5:4 in favor of blue team before the blue team got aced.

Blue Vayne was 3/1 Camille was 1/0 Nami was 1/0

Red Viktor was 2/0 Thresh was 1/2 Kai'sa was 1/2

Red had a 2.9k gold lead at 20 minutes due to CS difference and one extra turret, which is good, but it's only 600g per person. That shouldn't be game-ending.

Velzard of Koz1 votes

It was 5:4 in favor of blue team before the blue team got aced.

It was 5 kills with 1 turret versus 4 kills, two turrets and two dragons. That is like very far from "in favour of blue team". I don't feel favoured when the enemy has two Infernals, and they should get rewarded for having such objective control.

Also not every lost teamfight results in all 5 players dead, If teamfight results in ace while it happens by luck or miscalculation of one team baron spawned at that point, I expect the killing team to get appropriate reward. Also Camille was likely AFK after that. Also enemy team likely got one by one to defend and got cleared one by one.

There's much more to that than just the fight.

130x1 votes

{quoted}

One successful team fight at 20 minutes was enough to enable them to end the game in a single push when only 1 turret in the lane was down beforehand. It used to take more than that to win.

No, I used to be able to solo win without baron in under 20 min till hipsters messed up the game. People spawn in like 10 seconds at 20 minutes. Not like the team skips down mid and wins today, it takes a lot of effort and a lot of teamwork. I wish people with your opinions would just go away, I HATE 40 min games and I HATE the way you want effort rewarded with nothing because you are so bad you need infinate chances to comeback.

Ayzev1 votes

{quoted}

till hipsters messed up the game.

What

I wish people with your opinions would just go away

I don't see why your opinion should be worth more than mine. We're both just random nobodies in the community.

I HATE the way you want effort rewarded with nothing because you are so bad you need infinate chances to comeback.

I want the game to be increasingly more difficult after each mistake, rather than straight up lost after a couple missteps in lane or something, or won after it happens to the opponent. I don't enjoy it when I know 10 minutes beforehand how a match will end, but still have to sit through those 10 minutes for no reason. Also, you're just gold after at least 3 years of playing. That's not a position from which to look down on others as "so bad".

Malix Farwin1 votes

{quoted}

Not fair? That is what you should be doing every game.

A couple things Wrong here.

A. you shouldn't be able to end the game after 1 Ace near 20m into the game

B. Baron shouldn't melt in 10s as soon as it is available.

Both of those things is part of the problem with the game and why it feels like a snowball in the worst way.

Velasan1 votes

Welcome to the heavy handed world of forcing games to end early through anchor waited objectives.

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