about new masteries

Carnarius·10/30/2015, 12:52:23 AM·1 votes·398 views

Is there any reason to make defensive tree worse and worse yet again? it's lacking many of valuable effects of actual tree (+flat armor/magic resist, crit reduction), or just has much lower values in overall. when i look at them as well at new items, i begin to be really worried about tanks state (TOP lane tanks), as tanks are already not played and weak in general.

Also, is there a reason to make their stats gains so low? For example:

Bond of Stone: +4% Damage Reduction. While near an ally this bonus is doubled and 8% of the damage they would take from champions is dealt to you instead (cannot reduce you below 15% Health)

I'm pretty sure everyone would be happier with the +5% damage reduction, without more complications. i understand this particular mastery has it's own purpose (taking damage of allies), but let's remember, with more powerful offence masteries and new really strong ad items, tanks need just raw stats to stop being as weak and squishy as they are now. Instead, you took away another bunch of stats from them

1 Comments

Merkel x Tsipras10/30/2015, 1:02:02 AM1 votes

Look New doran blade then new doran shield

Look what tanks got in preseason (Nerfs the armor items they getting nerfs once again price once again for many tanks item goes up)

Look the masteries all the new masteries convert physical damage to magic damage or it give free life steal for critical (Hi yasuo/tryndamere)

Look new items that become more and more for destroying tank (Slayer of the giants)

Overall riot in season 6 only want assasins and ADCs

And maybe some yasuo and tryndamere (2.5% extra damage for any champion with CC (Knock ups/slows/stuns/etc) plus yasuo now every Q would heal him for 15% of the damage if that thing crit which would crit with just one item)