Rammus Cripple himself after W....

taleofsonata··3 votes·598 views

I'm not playing him anymore... Try playing Rammus into Anivia R, or any champion that slow.. Who REWORKED RAMMUS who did that to Rammus? I'm calling you out, COME EXPLAIN what was the IDEA BEHIND Adding a self slow on his W? HE isn't Blitzcrank? Why reduce his overall Damage on top of crippling himself?

13 Comments

undesirable team1 votes

dominates champions with no hard cc

taleofsonata3 votes

{quoted}

dominates champions with no hard cc

He is the answer to shutdown retarded champions like Twitch and Kog Maw.

Very Hard Engage1 votes

correct, and thats why riot target nuked him. so he would STOP being a hard counter to their on hit auto heavy combo wombo champions who can be shut down by simple "mechanix"

NodirjonSattarov2 votes

because Kog'Maw is such a problematic champion right now

FenricsShield1 votes

Used to be. Thornmail Rework's about to kill him.

Critmaster Garen1 votes

self slows are some of the most unstatisfying mechanics imaginable. thank goodness, they never went through with that on garens spin.

ÂFRÏCÂN GØD1 votes

I agree but understand the change at the same time. You'll get over it eventually. Acceptance while disagreeing is a part of life

taleofsonata1 votes

[{quoted}](name=ÂFRÏCÂN KÂSSÂDÏN,realm=NA,application-id=3ErqAdtq,discussion-id=BAwzXyzM,comment-id=0003,timestamp=2017-07-11T04:08:12.515+0000)

I agree but understand the change at the same time. You'll get over it eventually. Acceptance while disagreeing is a part of life

Even to this Day, I can't accept Blitzcrank slow at the end.

Rand0mH3r0X1 votes

It makes sense thematically, plus it limits his engage potential and makes him pay for using his ability in a way that allows him to initiate, but not to get away. Rammus Defensive curl seems to work thematically, but her curls into a ball to get fast to, so I'm not understanding why they're not both one ability.

FenricsShield1 votes

I was one of the goofballs that would play Rammus top, mostly as a counterpick vs an AD top like Yasuo or Renekton. Rammus' DBC made his farming very safe: turn it on, go in and last-hit some minions, back off. The design discouraged people from hitting me, and I didn't want to poke them or I'd overextend and run out of time on my DBC. If the jungler came, I could just powerball away. No real interaction in lane. After a few ranks of DBC and a thornmail, I was basically invincible to an AD top, and could farm entire waves by standing in front of their turret with DBC on. They'd have to hug turret, and if I snowballed, even that wouldn't help. Here's an example of my toxic play patterns. Note how lopsided it is even though I'm a level behind. The riven can't even interact with me by spamming laugh without getting punished for it.

The recently-added slow on DBC was brilliant because it had nearly no effect on jungle Rammus (who doesn't need to move to farm) but forced interactivity and windows of weakness with Top Rammus. I can no longer use DBC while safe behind minions, or it will run out by the time I get to the enemy minions; I must DBC closer to the enemy minions, giving the enemy a window to attack. I can't run away with DBC on, meaning Rammus only has one disengage (Powerball) instead of two (DBC and waddle back to turret). This reduces my safety. Instead of DBC always being the answer, it gives me a decision space to solve: "Is DBC worth the speed debuff? Will I take more damage crawling to safety than I would walking normally?" It gives me a clear moment of weakness when the CD is off, but gives me more control over where that window is with the new early-off option. It also fits well with Rammus' target fantasy: tanks are slow, so if I'm tankier, I should be slower. It may have gone so far as to damage the viability of top Rammus, but that's probably okay. I was abusing a toxic play pattern to begin with, and I'm not sure Rammus was meant to go top. I'm sure the Riven in the vid I linked to was not having fun against me, for instance.

Dehitay1 votes

{quoted}

The recently-added slow on DBC was brilliant because it had nearly no effect on jungle Rammus (who doesn't need to move to farm) but forced interactivity and windows of weakness with Top Rammus.

While it might be helpful in stopping top Rammus lanes like that, it definitely hurt jungle Rammus. Rammus is a sustain damage ganker, but the slow on his W requires spike damage output. He's only about as effective as the duration of his taunt. It's currently rather easy to escape a Rammus gank.

taleofsonata1 votes

{quoted}

I was one of the goofballs that would play Rammus top, mostly as a counterpick vs an AD top like Yasuo or Renekton. Rammus' DBC made his farming very safe: turn it on, go in and last-hit some minions, back off. The design discouraged people from hitting me, and I didn't want to poke them or I'd overextend and run out of time on my DBC. If the jungler came, I could just powerball away. No real interaction in lane. After a few ranks of DBC and a thornmail, I was basically invincible to an AD top, and could farm entire waves by standing in front of their turret with DBC on. They'd have to hug turret, and if I snowballed, even that wouldn't help. Here's an example of my toxic play patterns. Note how lopsided it is even though I'm a level behind. The riven can't even interact with me by spamming laugh without getting punished for it.

The recently-added slow on DBC was brilliant because it had nearly no effect on jungle Rammus (who doesn't need to move to farm) but forced interactivity and windows of weakness with Top Rammus. I can no longer use DBC while safe behind minions, or it will run out by the time I get to the enemy minions; I must DBC closer to the enemy minions, giving the enemy a window to attack. I can't run away with DBC on, meaning Rammus only has one disengage (Powerball) instead of two (DBC and waddle back to turret). This reduces my safety. Instead of DBC always being the answer, it gives me a decision space to solve: "Is DBC worth the speed debuff? Will I take more damage crawling to safety than I would walking normally?" It gives me a clear moment of weakness when the CD is off, but gives me more control over where that window is with the new early-off option. It also fits well with Rammus' target fantasy: tanks are slow, so if I'm tankier, I should be slower. It may have gone so far as to damage the viability of top Rammus, but that's probably okay. I was abusing a toxic play pattern to begin with, and I'm not sure Rammus was meant to go top. I'm sure the Riven in the vid I linked to was not having fun against me, for instance.

I like how you link Vs Riven, good thing she was shutdown by Rammus, it is very hard to shutdown Riven with a common champion, and I'm glad she wasn't able to reach her retarded end game.

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