Add some kind of "Heavy" effect to reduce or eliminate knockup duration.
There are WAY too many knockups now for them to have no counter aside from full immunity. It's getting pretty ridiculous at this point. PLEASE add some counterplay to knockups!
There are WAY too many knockups now for them to have no counter aside from full immunity. It's getting pretty ridiculous at this point. PLEASE add some counterplay to knockups!
Haha, would love that. Maybe the heavy effect can give you half the knockup duration, but afterwards you are slowed for the remaining duration? That way you can still dash away or use abilities, but it won't make it feel like knockups don't matter at all. Being heavy should make you slow after all.
What they should do is increase the amount of "grounded" effects there are, and make them also give allies a buff which makes them immune to knockups/knockbacks while under the effects of allied grounded.
Multi-purpose CC, forcing players to decide between reducing enemy mobility or some of the enemy CC? That sounds like good design, can't have that.