The reason damage is out of control

ForFoxSakes··3 votes·1,107 views

We've always had ignite, thunderlords-elecrocute, high damage items and core damage keystones which are meant to be powerful even though current level is a bit much (esp conquerers)

The thing that blows it out of the water is the runes that turn utility into damage Celerity - move speed into damage Cheap Shot - CC into damage Sudden Impact - dashes or even flash means more damage Ghost Poro - vision into damage Zombie Ward - vision denial into damage Eyeball Collection & all the Hunter runes - kill stat into damage Scorch - just landing an ability (even if its Veigar's Cage) into damage Waterwalking - river location and move speed into damage Gathering Storm - time into damage

Then we have the utility amplifiers that convert into damage All move speed buff runes (Phase Rush, Nimbus, Waterwalking etc) + Celerity into super move speed damage. Even basic boots with Celerity now adds to damage, or even further amped with Ghost or Predator to make move speed = damage... All the HP based runes + Titanic = damage

Dashes were valued to dodge CC, gapclose or escape. Now all add damage CC was valued to help escape or lock someone up valuable in itself, now add damage Move speed was valued to rotate or get to your next camp faster.... now adds damage :/ Vision control to help prevent ganks or help invade, super valuable, but hey that now adds damage too!

Hell, even teleport, exhaust and hitting B to go home can add damage

Why can't we just have utility for the sake of actual utility?!

3 Comments

YesImBuff1 votes

I think that you have made some credible points here OP.

I personally liked the old Rune system more, because it rewarded playtime/effort in the form of runes that costed ip. Even if you decided to forgo buying new champions in favor of the best rune page setup possible, runes alone could never give an overtly imbalanced edge to the players with them.

Now, if you don't run with a domination or resolve rune-tree you are almost certainly at a marked disavantage.

btw: The predator keystone rune is op AF. Basically negates the need for the use of the teleport summoner spell.

ForFoxSakes1 votes

I hated the old rune system when you had to pay for certain ones and most people would rather have a new champ instead of like +5% crit chance

New rune system would be fine if everything wasnt just a damage multiplier

KlRlUS1 votes

Yeah abilities that werent meant to do damage all now add to damage I cant even imagine going jungle and not having celerity to help move more efficiently while also getting a damage buff

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