The reason damage is out of control
We've always had ignite, thunderlords-elecrocute, high damage items and core damage keystones which are meant to be powerful even though current level is a bit much (esp conquerers)
The thing that blows it out of the water is the runes that turn utility into damage Celerity - move speed into damage Cheap Shot - CC into damage Sudden Impact - dashes or even flash means more damage Ghost Poro - vision into damage Zombie Ward - vision denial into damage Eyeball Collection & all the Hunter runes - kill stat into damage Scorch - just landing an ability (even if its Veigar's Cage) into damage Waterwalking - river location and move speed into damage Gathering Storm - time into damage
Then we have the utility amplifiers that convert into damage All move speed buff runes (Phase Rush, Nimbus, Waterwalking etc) + Celerity into super move speed damage. Even basic boots with Celerity now adds to damage, or even further amped with Ghost or Predator to make move speed = damage... All the HP based runes + Titanic = damage
Dashes were valued to dodge CC, gapclose or escape. Now all add damage CC was valued to help escape or lock someone up valuable in itself, now add damage Move speed was valued to rotate or get to your next camp faster.... now adds damage :/ Vision control to help prevent ganks or help invade, super valuable, but hey that now adds damage too!
Hell, even teleport, exhaust and hitting B to go home can add damage
Why can't we just have utility for the sake of actual utility?!