Akali is too feast or famine
- Do shit early game but level 6 you can basically fuck over most players in lane
- Hextech Gunblade gives her more sustain than most mages/assassins/bruisers with her passive
- With mobility from her R and W, hextech gunblade makes her impossible to escape from
- Allows her to dive and escape freely without punishment
- She can easily pick/force trades with you and her Q is a free harass
- She's safe with her R
- She can be tanky and still burst
- She has the perks of a diver and assassin which is toxic in a kit
- She's not fun to play against
- If she's behind, she's as worthless as a used condom
I hope the rework defines her either as a diver OR assassin - not a mix of both. I also hope the rework makes her kit healthier and fairer to play against while clearing up windows to fight her. The sustain in her kit should be removed - she has mobility, a slow with hextech, and stealth.
If she stealths, if stealth is still in her kit, attacking should break her out of it. Not make her be able to go back into the shroud and stealth again. I also hope Akali doesn't offer CC. She should be designed as an assassin and I'm fine with her bursting at the cost of being squishy with the ability to have some relevance in the game when behind (which is an issue with most assassins). Because of the latter I think designing her as a diver is better rather than a slippery assassin.