just start giving crit ADCs crit scalings already
I liked what you did with Xayah, making her scale off of crit.
Maybe if you did, we wouldn't have a ultra versatile monster that has gone through 4 core builds in less than a season.


I liked what you did with Xayah, making her scale off of crit.
Maybe if you did, we wouldn't have a ultra versatile monster that has gone through 4 core builds in less than a season.


Different assassins have different focuses, some 1 shot better, other chases better. Different fighters have different focuses, some are late-game carries, some are frontline meat shields. Different tanks have different focuses, some never die, while others are better at providing control. The list goes on and on for different classes. Point is that, within the same classes, there will be subclasses where they might be good at something than another subclasses and vice versa even if they all share the same general design direction.
Then there is the marksmen, who apparently are all late-game pew pew carries, where the idea of subclasses is very much void or very loosely implemented. No.
The issue is forcing marksmen into all being carries. If they'd stopped doing that, the balance would've been far better and easier to manage.
I mean, if you want everyone to scale just as hard, then obviously the one who scales the hardest in the pack is gonna be a monster. So why not just make it so that someone scales hard while others not so much? Make them do different things and have their own merits beyond just who hits harder with 1 button press. The fact subclasses just suddenly stop to exist in marksmen is the problem itself and why marksmen balance is so hard to manage without having black horses running out.
Because there is this obsessive compulsive need for every ADC to fit into the same itemization and damage scaling every time.
Actually, I'd rather they put the crit scaling on Kalista. Given that her core item lost a lot of AS in exchange for crit chance, and given her no compensation for the fact.
Actually i'd love to see a crit scaling on Tristana's E. Like for every crits the target receives while the bomb is on them, they get an extra stack that does not count toward the 4 stack cap. You attack 4 times and crit twice, the bomb explodes at 6 stacks, doing 180% extra damage.
no, we dont need more of that shit lul
Notice the one item there every time?

Can we just nerf this bullsh-- already? Then all the crying about Lucian would stop
Notice the one item there every time?
Can we just nerf this bullsh-- already? Then all the crying about Lucian would stop
What about the fighters who are actually meant use the item?
What about we just nerf Lucian?
Or do something with marksmen as a whole? I personally support this one really, as that is the best solution in terms of long term sustainability.
Give Lucian more reasons to rush IE and he will be 100-0ing people with his combo since he gets so many basic attacks in a short time. I guess you could make his passive not able to crit but then he wont build crit so you're back to cleaver builds and shit.
Hey maybe the problem is his core mechanics?